Runemaster - Interview @ Gamereactor

Couchpotato

Part-Time News-bot
Joined
October 1, 2010
Messages
36,351
Location
Spudlandia
Gamereactor interviews Paradox Studios about their new RPG Runemaster.

Paradox Development Studio is pretty much synonomous with the grand-strategy genre. Sure others dabble in it, but with Europa Universalis, Hearts of Iron, Crusader Kings and Victoria - this is a rather significant niche these days that Paradox commands. But there has always been that itch to stretch outside of the comfort zone and do something different. They've tried in the past, but perhaps the less said of Valhalla Chronicles (2003) the better.

"When I grew up back in the old days, hundreds of years ago, I wanted to make three different computer games," says studio manager Johan Andersson. "I wanted to make a football manager game. I wanted to make an awesome strategy game played on maps, which I may have succeeded with a few times I guess. And I also wanted to make a cool RPG. And I wanted an RPG that you could replay, and replay and replay."

The team is staying away from calling the sides of the conflict good and evil - opting for the more ambigious conservative and radical.

"There are three races that are conservative and three races that are radicial," says Andersson. "And notice that we're not saying good or evil. But there are the three races that are humans, dwarves and light elves. They want to keep the current order and they want to stop Ragnarok from happening. Then you have three other races - trolls, giants and dark elves. And they want to see change. They want to remove the current Gods and usher in Ragnarok and make a fresh plate for everyone with them in more power."
More information.
 
Joined
Oct 1, 2010
Messages
36,351
Location
Spudlandia
I get the feeling that this is gonna be an important RPG.
 
Joined
Dec 16, 2013
Messages
2,789
Location
1920
I get the feeling that this is gonna be an important RPG.

What has me excited about this game is that it's done using their "Clausewitz" game engine, which is VERY moddable, so I expect lots of mods for it. For example, someone made a mod of Crusader Kings 2 that totally recreates the world of Westeros (Game of Thrones).
 
Joined
Sep 23, 2008
Messages
5,645
Location
Tardis
I think it might be a really good game; but I hope they don't keep their current mega dlc model which seems typical of paradox. Hum Q4 2014; hopefully this one will slip into 2015 - not that I like delays but there are so many rpgs being released in late 2014...
 
Joined
Oct 20, 2006
Messages
7,758
Location
usa - no longer boston
I think it might be a really good game; but I hope they don't keep their current mega dlc model which seems typical of paradox. Hum Q4 2014; hopefully this one will slip into 2015 - not that I like delays but there are so many rpgs being released in late 2014…

I don't see the problem with DLCs at all (for Paradox strategy games). You can buy the original game and never buy a DLC and you'll get a complete game that you'll play for hundreds of hours, and it will keep getting better and better as each DLC comes at the same time as a big patch that adds features to the core game for those who don't buy the DLC. A win-win situation.

In the case of an RPG it's probably going to be different, as what can they sell as DLCs... new campaigns? extra quests? that's something that's probably done better by modders. They would need to add new gameplay elements, which I'm not sure what could be.
 
Joined
Sep 23, 2008
Messages
5,645
Location
Tardis
Back
Top Bottom