Arcania - Patch Available

Myrthos

Cave Canem
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August 30, 2006
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Joined
Aug 30, 2006
Messages
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Didn't fix the horrible performance for me, unfortunately. Hefty patch, though.
 
Joined
Oct 13, 2010
Messages
78
You are the exception. Arcania runs fine on most systems out there, even without the patch.
 
Joined
Aug 30, 2006
Messages
7,830
Full patch log:

Interruption of interactions with sword strikes
Acknowledgements playback after loading a savegame
Jump interrupted by FMV freezed character
Cool down in the inventory screen
Reduced ocean clipping problem for Stereoscopic 3D
Arrows stick on already disintegrated Demon
Stamina consumption while sprinting with equipped spells added
SLI issues & optimizations
Crash on vista machines when starting the game on the second adapter while the first adapter was disabled
Stereoscopic 3D can be deactivated from the NVIDIA control panel before launching game
Pickable item restoration
Multiple CPU profiles in process manager
Clouds use dynamic vertex buffer for frequent locking
Performance problem with terrain tile generation
Performance bug in trails
Rare crash when arrows stuck in players vanished
Additional unnecessary loading screen when using a teleport stone-need
 
Joined
Aug 30, 2006
Messages
7,830
I wonder what inventory cooldown means - something to do with the instant potion use? I did often see enemy spell-casters charging up and not responding to being hit by a sword. Maybe that's what that sword strike fix means. It's nice that they're supporting it... but until they patch in 'quests done with some imagination' it's still a much weaker title than it could have been.
 
Joined
Oct 29, 2006
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