Chief Creative Director leaves EA

joxer

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http://www.gameinformer.com/b/news/...-officer-rich-hilleman-departs-publisher.aspx

Rich Hilleman is now exEA.
Never heard about him?

http://www.p4rgaming.com/ea-why-should-companies-make-games-that-last-more-than-90-seconds/

Read it and weep about his ideas on pushing telemetry and dismissing player concerns over bad or poorly-made games. He was strongly on shorter, mobile games, saying that we gamers apparently have no attention spans. PC and console gamers are going to become extinct - his own words.

EA is evil. Can it be less evil? It obviously can.
 
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He's right about the "no attention spans" part though, especially with the younger generation.
 
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So we should all suffer just because someone's (perhaps his) offspring has mental disorder?
 
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If a game wants to works with short attention span it should be engaging so outside stimuli aren't distracting the player. I'm not sure how you would suffer from that.
 
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He's right about the "no attention spans" part though, especially with the younger generation.

Question is : How did the younger generation acquire this "short attention span" ?

My suspicion is : Trained, via action games.
 
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Just to be clear, normal attention span is a few minutes long. Someone said to have a short attention span technically means they have a problem with restoring their attention on their original activity after getting distracted so they can't keep themselves focused on something for hours.

You can have short attention span if you are bored (i.e. your brain lack stimuli) with what you are doing and you are trying (or get) distracted by other things. Another one is having other things in your mind that distract you, this is usually caused by stress.

Researcher first noticed a drop when TV became huge and then again with the internet. It seems more related to the amount of information our brain process, you know a quantity vs quality thing.
 
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EA had a creative director? Wow, wonders never cease.
 
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They don't really have a "Creative Director". More like, "Get As Much Money As Possible Director". He directly directs the "Get As Much Money As Possible Studio managers" which then trickle-down their money-making plans to the "Get As Much Money As Possible Game Makers" who put the plans into action.

Lame joke, but whatever. :)

Here's another one. Their idea of a "Creative Director" is to create dollar$.

Better? :p
 
I was thinking along the lines of their management decided to an audit of employees so that they could work out who was wasted space for culling, to which, when they saw that this post existed, all burst out in simultaneous laughter and immediately ticked the deletion box.
 
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Just stumbled upon this.
http://www.gameinformer.com/b/news/...-officer-rich-hilleman-departs-publisher.aspx

Rich Hilleman is now exEA.
Never heard about him?

http://www.p4rgaming.com/ea-why-should-companies-make-games-that-last-more-than-90-seconds/

Read it and weep about his ideas on pushing telemetry and dismissing player concerns over bad or poorly-made games. He was strongly on shorter, mobile games, saying that we gamers apparently have no attention spans. PC and console gamers are going to become extinct - his own words.

EA is evil. Can it be less evil? It obviously can.
In case you've taken this serious: Play4real is a satire site. ;)
 
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Yet Hilleman left EA. No satire in that.
 
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