Good Old Games - Age of Wonders: Shadow Magic Released

For those of you who don't know there are a lot of mods, unofficial patches, tournaments and more over at Age of Wonders II Heaven.

I would highly recommend you get the unofficial patch for Shadow Magic. The download link is the red button above the post. Sometimes it's easy to miss.
Here's a list of the changes:

This is meant as a patch for Age of Wonders-Shadow Magic. The aim is wide acceptance by the AoW-community. These changes are intended to become your default.

Check the FAQ on the main discussion forums for more information. Here is a idea of what it does:

**********GAMEPLAY**********

Especially for the multiplayer community (online and pbem), small balance changes can have significant effects and can keep the interest in the game healthy and alive on a competitive level.
Balance changes are modest and strongly in line with the standard version. Consequences for all types of play are taken into account (Online, pbem and against the AI) and are aimed at promoting unit diversity and the use of creative strategies.

* Changes to units.
Balance changes to fix under- and overpowered units/races. Unit abilities may also be adapted, and expanded (entangle strike, gas breath, extra strike, healing-2, leadership IV).

* Changes to spells.
Removed spells that did not work and tweaked over- and underpowered spells.

* Changes to heroes.
Implemented small changes to upgrades and make the classes play more distinctive (like giving warriors more hp, most existing mods have already addressed this). Increased their role on the battlefield.

* Changes to quest rewards, (recruitment/ city/ income) structures and their defenders.
Changed the effects of structures that did not work (archon special building) and tweaked any over- and underpowered city buildings or rewards (made the item-forge more competitive, for example). Rebalanced shrines and rewards!

* Racial Priests/Monks.
This meant the replacement of some of the current monks and priest by graphics and abilities that suit the race better.
These are the units created by the monastery. For example, this means that a dwarven priest will look like a dwarf and have mountaineering.

* 4 new wonderful Maps.
These are maps that will come with the patch. They will show some of the new editor features that will otherwise not be available when playing the game. They are made by some of the best mapmakers of the community.

**********EDITOR**********

Especially mapmakers and single-players are treated the most with these additions. Note that none of the existing possibilities are altered or changed. These changes can be considered as bonuses and have no effect on playing existing maps. Mapmakers can add them at will, the advantage is that a lot of work by fans and hidden opportunities of mapmakers will now be directly supported and easily accessible by everyone!!

* Adds new units.
Over a 120 new units, either recolored or remade! Only the very best made it in and were judged by a Jury!
Criteria would be that they must have a professional and authentic feel!

* Adds hero portraits, item pictures and additional event images that will now all be supported by the game.

* New looking (TC)-structures and terraintiles.
This will mean the addition of new terraintiles and recruitment structures, like iglo's or inns. We will also have new Healing Houses, dungeons, income structures and ruins to explore! Not to forget the tons of new terrainfeatures!

* Descriptions.
This means the:
- refinement and elaboration of existing descriptions for abilities/spells and structures.
- The making of unit descriptions for the extra units.
- The translations into different 3 different languages (German, Polish and French).
 
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Try replacentdocs or AOW.Heavengames, maybe ?
 
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