Dhruin
SasqWatch
Alrik writes in to point out a discussion on console vs PC development between Bernd Beyreuther (Radon Labs, Drakensang) and Timo Ullmann (Yager Development). The conversation is in German but my Google-fu says it's a common-sense debate, with both sides acknowledging some strengths and weaknesses with the platforms and that certain projects suit a particular format. Bernd points out that Drakensang's core market is German CRPG players and they are primarily PC-based.
More information.
More information.