Dhruin
SasqWatch
A handful of Fallout 3 updates from PAX. First, Joystiq has an .mp3 interview with Todd Howard that confirms no mod support at launch. Here's the relevant bit on mods support transcribed:
Over at Shacknews there's an interview with Pete Hines (and, refreshingly, someone different) artist Istvan Pely. They discuss DLC, getting the feel of the wasteland right and the Oblivion-with-guns comparisons:We don't [have MOD support at launch], we want to but we have our hands so full with getting the game out and getting tools out there that work well for people and with the game is a pretty big undertaking.
...and GameSpy has a new preview in a walkthrough format:Shack: Sometimes it takes a long time before you find any enemies. I assume you guys have carefully balanced their placement so that it feels just right?
Istvan Pely: Yeah, and we try to find the right balance, so that it feels like I'm not running into something every minute, but it doesn't take long before I come across something.
And our encounters, there are some very creative encounters. You may come across a hit squad going after some guy, or a melee fight going on that has nothing to do with you--you can just watch them, let them kill eachother, help one side or the other. There's a lot of neat little things to discover there that are unpredictable. It's not always going to be, "Oh, Radscorpion coming at me." There's some of that, but there's a lot more to it.
Pete Hines: I think the Super-Duper Mart is probably one of the best examples of that. In front of the Super-Duper Mart is just this complete, every time you come around the corner you have no idea what's gonna be going on. Sometimes there's a robot fighting some stuff, or a Radscorpion attacking some guy. It's so great every time you go see it--it's one of those watercooler things.
Istvan Pely: Sometimes you get there and everybody's dead. [laughs]
More information.Spying what looked like a ghost town on the horizon, I made my way in its direction to see if there was anything worth salvaging. As I stepped into what would have been the city's limits if there had been any residents left, I noticed that I'd gotten a couple of experience points for discovering "Minefield." Certainly that was just the name of this ghost town, right?
Beep. Beep. Beepbeepbeep.
BOOM!
Ouch... no, that's not just a name. Some damned fool had mined the town, and I soon met the damned fool himself. Or rather, fire from his sniper rifle met my delicate, Vault-fresh flesh. He was a very old man perched atop what was left of a three-story building, taking pot shots at me as I hit the healing stimpacks hard, juicing myself back into wellness.