but now Alrik, a fellow defender of all that is good and rightous, is here and immune to that old gag).
ROFL !!!
but now Alrik, a fellow defender of all that is good and rightous, is here and immune to that old gag).
PST had character creation. The Kotors had character creation. At the very least let me chose the abilities of the character that I will be forced on me. If I can chose the archetype, why can't I choose the advantages/gifts/etc/ect of the character I am forced to play in the adventure game? How would that possibly hurt or effect the story of the adventure game?
Since this is an english forum maybe better take the one from the english dev diary, I made at least some translations that one could get an insight.And as you can see here they were actually at one stage thinking about implementing "real" character generation.
Though I love PsT, it's a CHA/INT/WIS only game. Class selection has no influence on the game, combat feats have no influence because most situations are solved via dialog. The only thing that matters is optimizing the mentioned character attributes above and you win the game. Everything else is like changing clothes, it doesn't matter if you wear bluejeans or leggins. But we hope for Drakensang, that every single skill makes sense, that it is usable and not only for decoration, because the rule set told them it has to be there.PST had character creation. The Kotors had character creation.
Sure, it would not hurt the game. It would only cost time and money to implement it. They draw the line and cut this one, because they thought it would be a thing they could leave out or maybe even had to leave out.How would that possibly hurt or effect the story of the adventure game?
Speculation. There is no proof, that you will be able to choose your advantages/disadvantages and your character feats (I'm using the D&D term in this case). At the moment I would only say that you will be able to adjust your talents. Everything else is doubtful.You can also choose the "Expert-Mode", then choose an Archetype (which only consists of the modifiers of race/culture/profession, then spend your normal 110 GP and finally spend your (Cleverness + Intuition) x 20 Talent-GP.
Climb is based on checks for bravery, strength and agility. Instead of implementing a talent for a single climbing situation you can also make dice checks for the attributes in the background and give a certain bonus to the checks instead of taking the ones from the talent.I don't know any RPG that makes rolls in the mountains whether a character is able to climb. Startrail did so. A character could actually fall down from the mountains.
I don't know any RPG that makes rolls in the mountains whether a character is able to climb. Startrail did so. A character could actually fall down from the mountains.
Or rolls for swinning. I don't remember any cuurrent C-RPG that has even water in it. And even more: The need to swim through it.
So, now since no current C-RPG does it - why should Drakensang implement it at all ? Cynically spoken.
Of course, I want more micro-management, but right now no-one develops that because everyone believes that it won't sell. It's as simple as that.
The only possibility you have is saying with your money that you don't believe it will sell without any micromanagement. Or buy it later from the "bargain bin", so to say.
To me, water and climbing skills belong in action/adventures such as e.g. Tombraider.