Backed it. The more blobbers the better.
$500 Nethermancer pledge level that gets you an Exclusive Class outright and totally is a terrible idea unless it is just terribly communicated and means something else.
Yeah, this is just stupid (and the 1st update pretty much confirms it). Whiskey Tango Foxtrot, over.$500 Nethermancer pledge level that gets you an Exclusive Class outright and totally is a terrible idea unless it is just terribly communicated and means something else.
$500 Nethermancer pledge level that gets you an Exclusive Class outright and totally is a terrible idea unless it is just terribly communicated and means something else.
Nethermancer at $500 isn't a good idea, many pledgers react badly to privileged features in the game, particularly if they add some kind of in game advantage. Not sure how they can redress the situation, since I understand existing levels can't be altered whilst a campaign is running.
Kinda disappointed that "towns" and "explorable world" are a stretch goal, though, and not included in the initial goal… Not sure what to expect in that respect if that stretch goal isn't reached.
Or maybe I misunderstood?
The way I understood is that this Nethermancer class is supposed to be seriously OP, and is one of the (main?) baddies of the game. I guess he's just allowing high-end backers some fun with allowing access to this and letting them play as the "bad guy"? I don't think anyone would want to play a proper game with it, giving that it is supposed to be totally overpowered.
And given his first update, it looks like he is already trying to appease the complainers, giving all backers a rechargeable item that allows temporary access to Nethermancer powers.
Given the above information, presuming it is correct, I have no issues whatsoever with just including this in high tier packages.
Are there explorable towns with weapon smiths, shops .. etc. in MM:X?
My guess is think classical JRPG.