Wildman - Update # 3 Team Members Laid off at Gas Powered Games

I was getting some mixed messages from the pitch even before this update. Is this Wildman concept really something they would want to make or is it just something they ran up in a few weeks just to cash in their celebrity chips on Kickstarter?

The game sounds a bit like a version of Spellforce, but that game had mechanisms that joined the RTS and RPG elements, whereas Wildman sounds a bit like a single character ARPG, where when you arrive in an outpost you get to play an RTS mini game? Someone tell me that I'm wrong…

Whilst I wouldn't want to see GPG close their doors, I think that using Kickstarter just to keep them open for a bit longer would have a knock on effect down the line on other projects, if that is what they are doing…

That said I haven't removed my pledge… but they need to put out some more convincing updates, certainly than the last one.
 
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I'm a major fan of Chris', especially Dungeon Siege 2, though he does seem to have gone a little off the rails in his more recent stuff. I think he's one of the few devs these days who's in the business because he understands 'fun' and enjoys creating it.

That said, I can't follow his logic about the layoffs. In ONE month he'll know whether his company's going down or not. Instead of paying staff severance today, why not keep them for that one more month (surfing porn on company time if need be) and collecting a paycheck. Same as severance, except they have to turn up to the office. If I were his employee in this economy, I'd take the risk with him, rather than face 100% certainty of job loss, but with a financial sweetener.

Sounds to me like he's doing a bit of extra housekeeping... Still backed the project though.
 
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They couldn't even support Supreme Commander 2 properly WITH a full team.

This will be released as a buggy piece of crap then abandoned just like supcom2.

And I really loved supcom2 :(

Lets hear it for Planetary Annihilation! woo! :)
 
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