Dhruin
SasqWatch
Long time CRPGers will recognise Brenda Brathwaite from many Sir-tech titles, including Wizardry 8, which is where this blog post starts. Ultimately, the entry is about her return to the industry - presumably for a developer of social games, if I understand correctly - but Wizardry fans might be interested. Serious spoilers apply if you still want to play Wiz8, including this opening quote.
You've been warned...
You've been warned...
More information.I was recently asked this question: “Why did you blow everything up at the end of Wizardry 8?” This is a game I worked on nearly 8 years ago now, and at the very end of the game, the whole universe – planets, people, long story lines, subquests, potential sequels and everything – turned in a giant cloud of cosmic particles. Granted, the player actually blew it up, but I didn’t leave them any choice. There were a variety of ways it could go, but baby, it was going. BabaBoom. When I came up with this ending for the game, I had no idea that it would also be the last game published by Sir-tech Software, nor did I have the slightest inkling there wouldn’t be a Wizardry 9.