Gallifrey
Keeper Of Traken
- Joined
- June 17, 2007
- Messages
- 658
Sneaking ability is a skill that must be acquired.
Ranged combat is easier to utilize, but much less effective and in the long run will prove more challenging than melee.
Ranged combat is almost useless until you drop some skill points into it, which you can't get until you up a level or two, which you can't do until you go in there with sword swinging. The game auto targets enemies, so your hero's ability to strike with range is dependant on the skill level he has, NOT with your ability to aim the mouse. Most enemies cannot be dropped only using arrows or bolts before they reach you. This is more attainable at higher levels.
I've figured out the leveling scheme, which is interesting. That's too bad that using ranged combat isn't terribly effective. The auto-aim feature is absurd, is there no way at all to target specific enemies? I've noticed that in melee my guy targets whomever is in front of him, which is extremely aggrivating.
What is more is that your 'range' of ranged attacks never increases, only accuracy, and the range is somewhat limited imho. If you insist on playing a ranged character, I would do it as a mage. Magic is more effective than arrows, but scrolls are also limited so use them wisely!
Eh, I don't like magic. Never really have in any fantasy game.
Gothic 2 is a punishing game. Most people either hate the combat or love it. There is no in-between. Once you understand "how it works," you may think it to be one of the best designed systems out there.
I pretty much get how it works on a basic level, but I really don't like it - it's far too mouse/keyboard dexterity dependent.
Further question, is it possible to develop a sneaky sort of melee fighter, with backstabs or something along those lines? Or is melee pretty much limited to swinging the biggest weapon you can until death occurs on one side or the other?
- Joined
- Jun 17, 2007
- Messages
- 658