The Witcher 3: Wild Hunt - Tech Analysis Report

Couchpotato

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Eurogamer is hosting a new Tech Analysis Report for The Witcher 3: Wild Hunt that was done by Digital Foundry. So if your curious about the games tech give it a read.

Ranking among the cream of the crop of PC developers working today, CD Projekt RED has shown a no-compromise approach to every project it's set its mind to. Case in point: the sublime Xbox 360 edition of The Witcher 2 didn't simply cut back the original PC code, but instead had code rewritten from scratch to push the console aesthetic in a new, arguably improved direction. But with The Witcher 3 being developed on Xbox One and PlayStation 4, can we once again expect an off-shoot of the PC experience, or something closer to parity? And indeed, how is the team looking to get the most out of PC development?
More information.
 
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"At least for PC and Xbox [One], we're using DX11 terrain so everything's really highly tessellated,"

Oooooo! Lots of tasty buzzwords in that article!

P.S. I kept trying to scroll by moving my mouse to the top/bottom edge of the screen. It's probably time to take a break from D:OS!
 
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I hope it does. :evilgrin:

Not that I hate PS4... It's just I don't want to see the PC version dumbed down in graphics like Watch Dogs was because "nextgen" can't compete with PC.
 
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P.S. I kept trying to scroll by moving my mouse to the top/bottom edge of the screen. It's probably time to take a break from D:OS!

That's epic. It reminds me of the time I was little and tried to type C:\> DIR/W to find something i lost in my messy bedroom.
 
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hmm, does that indicate the PS4 would have worse terrain ?
Not necessarily. DX11 is a PC/Xbox thing. It's quite possible that the PS4's graphics API (which is called GNM/GNMX) has an equivalent feature.
 
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