Dhruin
SasqWatch
A conversation on our forums made me realise Malevolence: The Sword of Ahkranox had ditched IndieGoGo and set up an entirely new campaign on Kickstarter - one that has already been successful ($14k of $6k raised, 8 days to go).
The new pitch takes an entirely different tone and is worth re-visiting, particularly if you looked at their IndieGoGo campaign. Here's the feature list:
The new pitch takes an entirely different tone and is worth re-visiting, particularly if you looked at their IndieGoGo campaign. Here's the feature list:
More information.If you're just having a quick look, here are the key things that make this game what it is:
- The game is an homage to classic RPGs such as Eye of the Beholder, Might & Magic, Dungeon Master, Stonekeep, etc
- Movement is grid-based and turn-based
- It is set in an infinite, persistent world (yes, persistent, too!)
- The world is rich and full of dungeons, crypts, forests, cities, vast oceans and more
- World is NOT randomly generated, but it IS infinite, so you can share what you find with friends
- Items, weapons, quests, locations, maps, NPCs, even dialogue are generated by the game
- Even some graphics such as weapon images are generated procedurally
- The game is nearly finished, but we need some extra funds to add the final layer of polish to make the game as good as it can be