- Joined
- October 19, 2006
- Messages
- 2,469
I didn't usually mind the repetative dungeon design. What bugged me most however were oblivion planes. Basicly each time you had to find the door to the big black tower and fight through traps and monsters to close it.
Prior release they hyped so much the whole oblvion realm thing that I really got my hopes up. Do you remember the opening speech the Emperor gave: "…I've never been the ruler of my own dreams. I have seen the gates of Oblivion, beyond which no waking eye may see. Behold, in darkness, a doom sweeps the land. This is the 27th of Last Seed, the year of Akatosh, 433. These are the closing days of the third era, and the final hours of my life."
What do you expect after such a grand speech? Heck I thought that I was walking into Mordor first time, but it didn't feel like it. There was no sense of real danger or fear. Planes should have felt nightmarish, intimidating and unreal…something similar to silent hill games. More focus on psychological fears instead of visual tricks like lava, gore and spikes that only 6 year old finds disturbing.
Aside lack of danger, every tower felt identical. Exactly similar textures, exactly similar traps, exactly similar foes. Once you had seen one, you had seen them all. There were couple of expectations but typically oblivion planes felt more work than adventure.
Prior release they hyped so much the whole oblvion realm thing that I really got my hopes up. Do you remember the opening speech the Emperor gave: "…I've never been the ruler of my own dreams. I have seen the gates of Oblivion, beyond which no waking eye may see. Behold, in darkness, a doom sweeps the land. This is the 27th of Last Seed, the year of Akatosh, 433. These are the closing days of the third era, and the final hours of my life."
What do you expect after such a grand speech? Heck I thought that I was walking into Mordor first time, but it didn't feel like it. There was no sense of real danger or fear. Planes should have felt nightmarish, intimidating and unreal…something similar to silent hill games. More focus on psychological fears instead of visual tricks like lava, gore and spikes that only 6 year old finds disturbing.
Aside lack of danger, every tower felt identical. Exactly similar textures, exactly similar traps, exactly similar foes. Once you had seen one, you had seen them all. There were couple of expectations but typically oblivion planes felt more work than adventure.
Last edited:
- Joined
- Oct 19, 2006
- Messages
- 2,469