Dhruin
SasqWatch
An interesting piece at IndustryGamers examines the profitability and implications of DLC. The numbers are probably up for argument but it's an intersting topic for industry watchers:
More information.As we can observe, what makes PDLC a lucrative product is not necessarily the volume it pushes, but rather the minimal expenses and time it takes to create PDLC. In fact, when you break down the monthly profits, PDLC provides a better return on investment than a physical title. (Noting that our model assume 1 month of full development, when in actuality, the entire development team is not needed to produce an expansion pack and can likely be done in 2 months at half the monthly costs. Nonetheless, the costs remain the same).