Thunderscape party design, any suggestions?

Fnord

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I'm about to delve into Thunderscape, but I'm unfamiliar with the rule-system so it's hard to actually figure out what makes a party decent. So does anyone have any suggestions on how to make a party? Are there any skills that are just beginners traps (i.e. useless skills that I'll just waste skillpoints on), and roughly what is a good starting value for the different skills? From what I've been able to gather, DEX is the most important stat in the entire game, and characters that will have some non-combat skills require some int as well.
 
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I don't remember if you can create a 6 person party in that game. If so, just use 4, because others will join your party, and the first two that do are quite powerful.
 
Too long since I played this. Just make sure you've got access to the redbook audio. IIRC, the music is the best part of the game.
 
As you don't remember all that much about this particular part of the game, then I take it that it is not overly picking about it? In that case, I'll just throw something together.
And I have the GOG version. Music seem to work just fine
 
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Some hints

When creating characters, and when going up levels, SPECIALIZE!
Well-rounded characters are less effective in this game. Set up each
character with a different non-combat skill.

Build up one character's merchant skill early in the game - you will
get a much better price early in the game, when it really counts.

In shops, click on buy and on identify to check out stats for items the
shop has for sale (for free!).

The identify option in shops will not usually give any info on items
that adjust a character's primary statistics. Try equipping these items
and watching to see if any numbers change ...

Start every character with at least a few points in the cast spells skill,
and have them learn the heal spell first. They will begin accumulating
mana points from the start of the game, and you will have lots of points
to burn on heal spells throughout the game.

Characters with the axe/mace skill, using magical warhammers, have a
slight edge in critical blows/damage vs swords late in the game.

When creating characters, give all character types a high dex - this is
THE essential stat for upgrading weapons skills when going up levels.

There are a number of actions in the game that reward the characters
with experience points. Characters do not go up levels for these
XP until after the next battle. Watch for this.

Several times in the game, an object needs to be touched by an item in
inventory. Do this by going to the character's inventory, clicking on
the item (making it the mouse pointer), clicking on exit to return to the
game screen, then clicking on the object that needs to be touched.

'Run and jump' is best done using the keyboard movement and jumping
keys, and both hands. Use the numeric keypad 8 to run forward, and the
letter 'j' to jump when the takeoff point is reached.

Some of the switches and levers in the game are touchy about where the
mouse pointer is located when trying to activate them. Try moving the
mouse pointer to different positions on the switch/button, or moving to
get a different angle on them.

Most switches and buttons can be activated from several feet away.

Almost every object found in the game has a use, but not all of them are
necessary for completing the game. There are several sideline quests
and puzzles that do not need to be solved to complete the main quest.

Keyboard Commands not in the Manual:
Page Up / Page Down (not num. keypad 9/3) - Look up / Look down
Arrow Up / Arrow Down (not num. keypad 8/2) - Scroll up/down through
text on screen (scrolls, signs, books, etc)
 
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