Risen 2 Risen 2: Tweaks & Tuning

HiddenX

The Elder Spy
Staff Member
Original Sin Donor
Original Sin 2 Donor
Joined
October 18, 2006
Messages
19,813
Location
Germany
to minimize flickering and pop-in effects:

1) goto c:\Program Files (x86)\Steam\steamapps\common\risen 2\data\ini
2) backup ConfigDefault.xml
(example for ViewRangeQuality="High")

<Scene
ProcessEntitiesEnabled="true"
TemplateLoading="1"
ViewRangeQuality="High"
>
<Low
Item_Small="2000.0"
Item_Medium="4000.0"
Item_Large="6000.0"
NPC_Small="2000.0"
NPC_Medium="4000.0"
NPC_Large="6000.0"
Level_Small="7000.0"
Level_Medium="12500.0"
Level_Large="18000.0"
Object_Small="1500.0"
Object_Medium="4500.0"
Object_Large="7000.0"
SpeedTree_Small="3000.0"
SpeedTree_Medium="7000.0"
SpeedTree_Large="12500.0"
Events_Small="3000.0"
Events_Medium="5000.0"
Events_Large="7500.0"
Effects_Small="3500.0"
Effects_Medium="7500.0"
Effects_Large="12500.0"
Lights="7000.0"
Terrain="100000.0"
>
</Low>
<Medium
Item_Small="2000.0"
Item_Medium="4000.0"
Item_Large="6000.0"
NPC_Small="2000.0"
NPC_Medium="4000.0"
NPC_Large="6000.0"
Level_Small="7000.0"
Level_Medium="12500.0"
Level_Large="18000.0"
Object_Small="1500.0"
Object_Medium="4500.0"
Object_Large="7000.0"
SpeedTree_Small="3000.0"
SpeedTree_Medium="7000.0"
SpeedTree_Large="12500.0"
Events_Small="3000.0"
Events_Medium="5000.0"
Events_Large="7500.0"
Effects_Small="3500.0"
Effects_Medium="7500.0"
Effects_Large="12500.0"
Lights="7000.0"
Terrain="100000.0"
>
</Medium>
<High
Item_Small="2000.0"
Item_Medium="4000.0"
Item_Large="6000.0"
NPC_Small="2000.0"
NPC_Medium="4000.0"
NPC_Large="6000.0"
Level_Small="7000.0"
Level_Medium="12500.0"
Level_Large="18000.0"
Object_Small="1500.0"
Object_Medium="4500.0"
Object_Large="7000.0"
SpeedTree_Small="3000.0"
SpeedTree_Medium="7000.0"
SpeedTree_Large="12500.0"
Events_Small="3000.0"
Events_Medium="5000.0"
Events_Large="7500.0"
Effects_Small="3500.0"
Effects_Medium="7500.0"
Effects_Large="12500.0"
Lights="7000.0"
Terrain="100000.0"

>
</High>
</Scene>

3) edit bold text to:

Code:

Item_Small="6000.0"
Item_Medium="6000.0"
Item_Large="6000.0"
NPC_Small="6000.0"
NPC_Medium="6000.0"
NPC_Large="6000.0"
Level_Small="18000.0"
Level_Medium="18000.0"
Level_Large="18000.0"
Object_Small="7000.0"
Object_Medium="7000.0"
Object_Large="7000.0"
SpeedTree_Small="12500.0"
SpeedTree_Medium="12500.0"
SpeedTree_Large="12500.0"
Events_Small="7500.0"
Events_Medium="7500.0"
Events_Large="7500.0"
Effects_Small="12500.0"
Effects_Medium="12500.0"
Effects_Large="12500.0"
Lights="7000.0"
Terrain="100000.0"
 
Joined
Oct 18, 2006
Messages
19,813
Location
Germany
So in addition to Beta testing for PB with this release, it is up to the community again to fix their games! I have seen all these pop-ins and growth graphical problems in the beta videos on youtube, so PB knew about these problems long ago and yet have not fixed them. I guess PB's moto is 'In our community we trust to fix our games' - or is it 'show us the other cheek'!
 
Joined
Feb 2, 2011
Messages
2,818
Location
United Kingdom
So in addition to Beta testing for PB with this release, it is up to the community again to fix their games! I have seen all these pop-ins and growth graphical problems in the beta videos on youtube, so PB knew about these problems long ago and yet have not fixed them. I guess PB's moto is 'In our community we trust to fix our games' - or is it 'show us the other cheek'!
Wasn't it blatantly obvious that there was no public beta? It was an early demo, nothing more.
 
Joined
Aug 30, 2006
Messages
7,830
I've put even more extreme values and graded them by 500 increments (I have not started to play but I don't mind tweaking). Pop in is not an issue anymore and FPS stay above 38-40 (jungle).

Just please don't tell me that DOF distance and the balloon plant transition effect distance is hardcoded :( Can't seem to find a value for them… Untill then DOF at least stays off…
 
Joined
Oct 18, 2006
Messages
1,734
Another hint: While Risen 2 doesn't suffer from tunnel vision there is always room for improvement so if you have a beefy system then you can change the field of view to a higher value by editing this entry under the 'Render' section in the INI. The default is 75. As you can see I changed it to 90 which works well and does not cause a fish eye effect yet. It's nice and more natural in my opinion to be able to see more of your surroundings…
Code:
<Render

FoV="90.000000"
 
Joined
Oct 18, 2006
Messages
3,201
I play to many games in 3D to disable 3d vision for 1 game.

Not sure how it works but why does 3d vision affect risen 2 if you not playing in 3D?
 
Wasn't it blatantly obvious that there was no public beta? It was an early demo, nothing more.

I don't think that it matters what it is called, the important issue is that the current problems were present then and developer had so much feedback (see comments from members of the watch with access to this 'demo') on this early 'demo' - in fact reading current reviews and opinions about the problems is like reading the previews that were published months ago! A decent developer would have addressed these obvious issues with a day-one patch.

Anyway, this talk makes no difference - moving on please.
 
Joined
Feb 2, 2011
Messages
2,818
Location
United Kingdom
Playing with the Speedtree distances even further:

SpeedTree_Small="12000.0"
SpeedTree_Medium="22000.0"
SpeedTree_Large="32000.0"
 
Joined
Oct 18, 2006
Messages
19,813
Location
Germany
This doesnt seem to be working for me. I changed the Default one, is this correct?? i also followed advice to change low, medium and high to the same. im using an Nvidia card and still have all this pop-in etc

Thanks!

None of it works, looked for the configuser file too and it isnt even the same as the default one.

woeful game.
 
Joined
Apr 29, 2012
Messages
3
The ConfigUser.xml has a higher priority than the ConfigDefault.xml.

Here's is an even more agressive setting that improves all but the morphing vegetation.
(you have to to edit the High section if you use the High setting)

<High
Item_Small="5000.0"
Item_Medium="10000.0"
Item_Large="16000.0"
NPC_Small="2000.0"
NPC_Medium="4000.0"
NPC_Large="6000.0"
Level_Small="12000.0"
Level_Medium="23000.0"
Level_Large="30000.0"
Object_Small="3500.0"
Object_Medium="10000.0"
Object_Large="18000.0"
SpeedTree_Small="12000.0"
SpeedTree_Medium="22000.0"
SpeedTree_Large="32000.0"
Events_Small="2500.0"
Events_Medium="8000.0"
Events_Large="11000.0"
Effects_Small="6000.0"
Effects_Medium="11000.0"
Effects_Large="21000.0"
Lights="7000.0"
Terrain="100000.0"

PS:
The ConfigUser.xml is here:
C:\Users\<UserName>\AppData\Local\Risen2\Config
 
Joined
Oct 18, 2006
Messages
19,813
Location
Germany
Edit ConfigDefault.xml and make sure these sections are not in the ConfigUser.xml.
 
Joined
Oct 18, 2006
Messages
19,813
Location
Germany
Any insight into the performance impact of this? I have a modest system and Risen 2's performance is pretty ordinary.

I have a GeForce GTX 560ti - and no problems with these settings.
 
Joined
Oct 18, 2006
Messages
19,813
Location
Germany
I have done config default and it does not work. how come??

gtx 580 sli
 
Joined
Apr 29, 2012
Messages
3
Well here are my values, they push the pop in far enough to a distance that I consider unobtrusive. Oh you will still see it if you go looking for it but it should not be noticeable under actual gameplay… FPS took a somewhat nasty hit on my 5870 though (15 fps on average with a min of 30 measured). But I consider them acceptable for this sort of game…

Code:
			<High
				Item_Small="5500.0"
				Item_Medium="7500.0"
				Item_Large="8500.0"
				NPC_Small="5500.0"
				NPC_Medium="6500.0"
				NPC_Large="8500.0"
				Level_Small="16000.0"
				Level_Medium="18000.0"
				Level_Large="20000.0"
				Object_Small="6500.0"
				Object_Medium="8500.0"
				Object_Large="10500.0"
				SpeedTree_Small="11500.0"
				SpeedTree_Medium="12000.0"
				SpeedTree_Large="12500.0"
				Events_Small="7500.0"
				Events_Medium="8500.0"
				Events_Large="9500.0"
				Effects_Small="11500.0"
				Effects_Medium="12500.0"
				Effects_Large="13500.0"
				Lights="7000.0"
				Terrain="100000.0"				
			>
			</High>

I think the game looks pretty good really (with DOF off). I'll hold out a bit in the hope (against hope) that they do something about the bizarro plants, but I am sure I am going to have no trouble "training" myself to not see them if it comes down to that in the end ;)
 
Joined
Oct 18, 2006
Messages
1,734
I've seen that growing plant effect before but not right in front of my eyeballs, there's gotta be a way to push it back! The GFX engine in the first Risen was fine, as was combat - if it ain't broke...

Anyway the PB magic is still there, but as usual you gotta work for it.
 
Joined
May 29, 2010
Messages
371
Location
Australia
Another tip that was posted by PB's Quy here. Anyone who would prefer a fixed chase cam instead of the free cam can edit the configdefault.xml and add this entry directly under the 'Game' tag:
Code:
<Game":

ForceLockAlignmentToFacing="true"

Note that this is an unofficial and unsupported feature (like the Retro Quest Message System that can also be activated in the INI like with Risen 1).
 
Joined
Oct 18, 2006
Messages
3,201
Back
Top Bottom