Dhruin
SasqWatch
If you like ASCII roguelikes, getter77 sends word of one that has crossed over into more traditional RPG territory. Rayel is an ASCII RPG with a predefined gameworld. Here's a partial feature snip from RogueBasin:
Some of already implemented game features:
Some of already implemented game features:
- The big and fully active world. Although, not random.
- Variety of the world: dungeons, plains, forests, steppes, swamps, deserts, seas, isles, rivers (with underwater part), mountains, castles, temples, towers, towns (plains, forest, underground, mountain), ruins, ancient misty constructions and areas, many of them are quite not easy to find. Different areas and different parts of one area can be settled very differently.
- World: no strict bound between locations. There are some areas which extend over the significant map part.
- World: no strict levels/floors division: in any place of the map you can encounter an ascending, descending or stairs. Many corridors lead very far away.
- World: Hidden and locked passages. Hint: there's no sense in tapping and touching every wall in every area.
- Pseudo real-time actions: every action and movements takes some time, has the beginning and the end, and everything can happen during this period.
- The large variety of monsters, items and other objects. The significant part of experienced monsters (capital 'letters') can be met only outside the well-known region of map.
- Different types of non-item objects: signposts, traps, fountains, plants, levers, caches.
- 12 unique classes, every of them has its own set of skills and spells, besides the common skills and spells. The significant part of them are accessible only after gaining a particular level.[...]