Jagged Alliance: Flashback - Update #4, Mercenary Personalities & Backer Avatars

Couchpotato

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Full Control has a new update for Jagged Alliance: Flashback.
We’re slowing down a bit, but we’re past the critical 20% and there’s still 26 days to go. While we’re constantly tweaking the campaign and gathering feedback, we also need to focus on getting some press coverage to raise the overall awareness of our Kickstarter campaign.

We have some big news just around the corner, which we’re confident will boost the campaign and help us to reach our goal as well as improve the game.

Mercenary Personalities


One of the main complaints we had about recent attempts to make Jagged Alliance games was the removal of some of the humor and personality for each mercenary.

“Dont fix it if it ain’t broken” - remember?

So we are super happy to be able to bring back a lot of what defines the game - mercenary personality.

We are going to get back to the great 2d icons for each NPC and mercenary. They simply allow for much more personality than a generic 3d head that will never have as much detail as a well drawn 2d image. Together with some cool facial animations a lot of personality and feelings can be displayed.

Another very important aspect are the inter-team personalities. E.g. don’t put Fox and Buns together unless you want to listen to a cat fight making your ears bleed. While having the i-team working together will boost a teams performance.

A big amount of personality also comes from the voice over for the mercenaries. While we haven’t decided yet if we are going for English with a national accent - or having Ivan speak Russian only - we definitely want to get a strong personality shining through voice overs.

If you think you got what it takes to voice your favorite mercenary, or have an opinion on the English or non-English voice overs, head over to the comments section and tell us what you think!
More information.
 
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Finally plunked some $ on this. Think it's going to be a little tight, with initially quite a poor pitch. Plus, they should probably have had a game tier at $20 or less, $25 isn't exactly a bargain for a game coming out at the end of 2014 with a high risk factor from an unknown developer even if it is, nominally, Jagged Alliance.
 
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The pitch really could have been better for this, that's for sure. I think some people just hurry too much and don't sex up the product like they should beforehand, and it looks cheaper and less professional, imo.



-Carn
 
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Finally plunked some $ on this. Think it's going to be a little tight, with initially quite a poor pitch. Plus, they should probably have had a game tier at $20 or less, $25 isn't exactly a bargain for a game coming out at the end of 2014 with a high risk factor from an unknown developer even if it is, nominally, Jagged Alliance.

Indeed and the exact reason I am in doubt.
 
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