My take on this is:
They started out doing
DivDiv (after the demise of LMK with Attic) on their own with the strategy of backing the finances for their game by doing lucrative sideprojects on parallel.
When they felt ready, they went out seeking a publisher.
This gave them financial independence and creative freedom long into development cycle.
On the con side that one was of course prolonged through this split of workforce.
Feeling kind of established after the release and aiming for a change of the publisher (after not so great experiences with CDV) they struck a deal for
Beyond Div rather at the beginning this time, following the rather common procedure in the business.
Although speeding up the creation it seems the restriction on creative freedom and the dev process they had to swallow through this, wasn´t their taste, though, it turned out.
That´s why they have reverted back to their original, tried and proven two-tier strategy of doing other, non-game related dev first and continously while engaging their new RPG at some point and a more moderate dev pace then (look to their news posted over the past months).
Hence the long silence RPG-wise.
A deviation of their former concept, though, is the rather late inclusion of the community into the process with asking for feedback and (limited !) suggestions.
Maybe that´s also owed to the tight workforce allocation (not enough room for early on, extensive community care that the discussions of the old demanded).
We might not even know for long
`Div2´ is really in dev now or what extent of their resources they have put into yet up to now (3 years of sustained effort? I doubt so.).
Therefore we´re as much in the dark about a probable release date.
On the other hand they sounded quite advanced in their statements on the `NextGen RPG´ so far.
Basic programming is probably done (engine, dev tools ready and majorly complete).
So what´s left is likely the content filling (the mentioned job offers could be seen as an indication towards that).
After all, though, it everything remains quite speculative.