Afterfall - Official PR

Dhruin

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Brother None sends over the official PR from Nicolas Games on their acquisition of the past-apoc project, Afterfall:
*>>> Nicolas Games announces a new development studio - Aterfall the game begins! *

Following a long-term growth strategy, Nicolas Games SA announces that a new development studio has been created, Nicolas Games Intoxicate. The studio shall focus on making an innovative computer game: Afterfall.

Afterfall is a Third Person Perspective cRPG (computer Role Playing Game), with its setting corresponding to the mainstream of post-apocalyptic fiction. Some other examples of this genre are: Fallout series, S.T.A.L.K.E.R., and Gears of War. Some claim that also Half-Life 2 belongs to the genre. This project brings together innovation, excellent visual effects and physics, plus tested and efficient solutions. This is certainly the largest fan project in the whole history of computer games, that has evolved to the stage of commercial production. Afterfall has gathered a constantly growing huge community of fans, started by Andrew Koloska who leads the project up to this day.

The game features a gripping, non-linear storyline with many turns of events. It also allows the player to create and develop his main character with use of wide selection of behaviours never before seen in any other game. Afterfall features hundreds quests and over a dozen organizations to join, infantry and vehicle fighting equipment, a random mutation system, cybernetic implants and prosthetic equipment.

Main features of Afterfall:

- the option to create and develop the main hero with unique capabilities never before seen in any computer game;
- a gripping, non-linear storyline with many turns of events, where your every decision has its consequences;
- hundreds quests to complete and over a dozen organizations to join;
- a "Dynamic Turn-based Combat" system with infantry units and vehicles;
- optional tactical game and stealth action features;
- a random mutation system, cybernetic implants and prosthetic equipment;
- around two hundred pieces of weaponry and over a thousand items, with the option of creating and modifying some of them manually;
- excellent visual effects and realistic physics, due to implementation of a state-of-the-art game engine.

The game will be published on PC platform, and the developers didn't forget about a Linux version.

The Afterfall crew – Intoxicate Interactive Group, currently: Nicolas Games Intoxicate – was an independent crew of game developers and gamers, who spent over 3 years on the project of a post-nuclear computer role-playing game with a storyline based in central Europe. Afterfall was announced by many Internet sites in Poland and worldwide. News also featured numerous interviews, amongst all an interview with the project’s lead designer, published in the prestigious "RPGCodex" magazine.

"I am very happy as father of Afterfall and Project Manager. My dreams came true!" - said Andrew Koloska. The whole team of 20 people working on this project at the beginning (plus 10 best freelancers in Poland) decided to take opportunity to create one of the biggest and absolutely best cRPG game ever. The process of developing will progress in brand new studio, located at Dabrowa Gornicza, Poland.

In the future we will issue detailed updates about the project and a dynamic growth of our company.

www.afterfall.pl <http://www.afterfall.pl>
www.nicolasgames.pl <http://www.nicolasgames.pl>
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
Here's hoping it just gets made (oh, and doesn't suck).

Also, while you're at it, might want to get a native english speaker to do the translation. NOT the person who did the translation of that PR release. Seriously, all the words were right, but man I could almost taste the eastern european(almost russian) accent.
 
Joined
Oct 19, 2006
Messages
461
The translation is bad, you can believe me I read the same statement in Polish.
 
Joined
Feb 2, 2007
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142
It's bad translation, in original there was just Prestigues RPGCodex - the translator porbably overinterpreted this sentence
 
Joined
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