|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Dragon Age - Interview @ GameBanshee

Default Dragon Age - Interview @ GameBanshee

October 29th, 2008, 19:53
BioWare's Dan Tudge has been interviewed at GameBanshee about Dragon Age. Jon Birnbaum tries to tease out some interesting questions but Dan sticks to the company line:
GB: How many attributes, skills, spells, and other character traits do you intend to implement into the game? How can such abilities be utilized during non-combat situations?
Dan: We’re not revealing specific numbers but I can say that customization and character progression are key design pillars in all of BioWare’s games. The character creation system is very robust, so you can make your character male or female, and customize their appearance in great detail. There are a wide variety of talents and spells available, and you can choose to progress those down a number of different paths and specializations. A character who has a high “Persuade” ability, for example, may get different dialogue options, which may lead to different character reactions and storyline outcomes.
GB: Are there any factions we'll be aligning with or opposing during the game? If so, are there any notable ones you can tell us more about?
Dan: You’ll be recruited into the Grey Wardens who are a legendary group of warriors charged with defending Ferelden against the darkspawn. There are many different types of darkspawn, like the Hurlocks and Genlocks we’ve shown in our demos, but there are plenty more types of creatures that have yet to be revealed.
More information.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

October 29th, 2008, 19:53
I don't understand this need for Bioware to make it so that everyone becomes a Hero by forcing people to join the Grey Wardens. Why can't we choose to fight the Grey Wardens….

Please support http://www.maternityworldwide.org/ - and save a mother giving birth to a child.
aries100 is offline

aries100

Keeper of the Watch
RPGWatch Team RPGWatch Donor

#2

Join Date: Oct 2006
Location: Denmark, Europe
Posts: 2,088

Default 

October 29th, 2008, 20:08
I imagine building a parallel story line that lets you join the dark side would be too much. Judging by the video demos on the game's site there are quite a few choices to be made along the story path. It's always a balancing decision between a good story and Morrowind-style open gameplay.
Nikus is offline

Nikus

Nikus's Avatar
Watcher

#3

Join Date: Sep 2008
Posts: 67

Default 

October 29th, 2008, 23:36
Grey Wardens = Spectres?
vidder is offline

vidder

Watchdog

#4

Join Date: Nov 2006
Posts: 158

Default 

October 30th, 2008, 14:08
besides, playing the evil side is what expansion packs are for.

..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
Jabberwocky is offline

Jabberwocky

Jabberwocky's Avatar
True Synaesthete

#5

Join Date: Oct 2006
Location: Midwest, USA
Posts: 1,081

Default 

October 30th, 2008, 17:48
Originally Posted by vidder View Post
Grey Wardens = Spectres?
Exactly. It's Bioware story telling 101…. Make player feel special by joining an elite group early in the game, then allow the player to be holier-than-thou during pursuit of said groups aims, or be ruthless but ultimately do pretty much the same job.
Holly Avenger is offline

Holly Avenger

Holly Avenger's Avatar
Watchdog

#6

Join Date: Oct 2006
Posts: 138

Default 

October 30th, 2008, 19:53
I'm still mightily looking forward to this one, but yeah, it sure wouldn't hurt to try a new formula every once in a while.
Prime Junta is offline

Prime Junta

RPGCodex' Little BRO

#7

Join Date: Oct 2006
Posts: 8,540
RPGWatch Forums » Comments » News Comments » Dragon Age - Interview @ GameBanshee
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:49.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch