|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Fallout 3 - GfW Live and Save Games

Default Fallout 3 - GfW Live and Save Games

November 4th, 2008, 02:42
The Bethblog has a post that explains if you decide to log into Games for Windows Live after you've started playing Fallout 3, your save games will end up somewhere else:
PC users now get achievements and friends lists similar to how Xbox Live works. Here some cool things you can do with Games for Windows Live.
1. Earn achievements. You can create a free Games for Windows Live profile or link your Games for Windows Live profile to your existing Xbox Live profile. That’s right — you can earn Fallout 3 achievements twice, for both PC and Xbox 360. To link your Xbox Live profile, create a Games for Windows Live profile using your Live ID (ie, the email and login you used to link your Xbox Live profile to Live ID — that is, how you log onto xbox.com)
2. Once you link your Xbox Live profile, you’ll be able to see both your Games for Windows Live and Xbox Live friends together via the Games for Windows Live dash.
3. Question: Hey I was playing the game for a while, then logged onto my profile and my saves are gone? What happened?
Answer: Your saves are kept in specific directories tied to your profile. But don’t worry - you can go into your My Games folder and copy those saves over to your Profile’s save game directory.
For example, on my computer running Windows XP, under the Saves directory, I have two folders - Player1 and acheng. I can simply copy all the saves from Player1 to acheng, and I’m able to access them while logged on with my gamertag. On Windows XP, look in your My Documents\My Games\Fallout 3\Save folder. On Windows Vista, the path is C:\Users\{Username}\Documents\My Games\Fallout3\Saves.
For more troubleshooting tips, visit the Games for Windows Live technical support pages.
More information.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

November 4th, 2008, 02:42
Can someone explain briefly to an old man what the purpose is of playing a single-player game on XBox Live?

my novel: bit.ly/dreamlandsbook
screeg is offline

screeg

screeg's Avatar
floating head

#2

Join Date: Oct 2006
Location: USA
Posts: 791

Default 

November 4th, 2008, 03:49
Achievements. They make the game semi-multi-player, as it were. Each achievement is worth some number of points, so you and your friends can check each other's achievements to see who has the most or just see who has what. It's a nice perk.

The interface could use some help. At least for me, using the mouse on that login screen is really rough. I just keep my figures on the keyboard and tab through for that thing.
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#3

Join Date: Aug 2008
Location: Kansas City
Posts: 2,528

Default 

November 4th, 2008, 13:05
Why are there no Achievements in normal PC games ?

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#4

Join Date: Nov 2006
Location: Old Europe
Posts: 15,605

Default 

November 4th, 2008, 20:34
Half Life 2 Episode 2 has achievements.
Nikus is offline

Nikus

Nikus's Avatar
Watcher

#5

Join Date: Sep 2008
Posts: 67

Default 

November 4th, 2008, 21:18
I would assume that people who mod Fallout 3 will not be able to take advantage of achievements? It only makes sense to keep things fair, but it's a little silly you can't have offline-only achievements if you want them.
Guhndahb is offline

Guhndahb

Guhndahb's Avatar
Sentinel

#6

Join Date: Oct 2006
Posts: 319

Default 

November 5th, 2008, 18:56
Originally Posted by Guhndahb View Post
I would assume that people who mod Fallout 3 will not be able to take advantage of achievements?
You can mod fallout 3?
kalniel is offline

kalniel

SasqWatch

#7

Join Date: Oct 2006
Posts: 1,877

Default 

November 6th, 2008, 20:23
Originally Posted by kalniel View Post
You can mod fallout 3?
Perhaps not. After I found out they weren't going to release a modding kit I decided not to buy it. But I got the impression that it would still be possible to mod from the language they used, just not with an official modding kit.

Perhaps that was just wishful thinking.
Guhndahb is offline

Guhndahb

Guhndahb's Avatar
Sentinel

#8

Join Date: Oct 2006
Posts: 319

Default 

November 6th, 2008, 22:33
Originally Posted by Guhndahb View Post
Perhaps not. After I found out they weren't going to release a modding kit I decided not to buy it. But I got the impression that it would still be possible to mod from the language they used, just not with an official modding kit.

Perhaps that was just wishful thinking.
They said they mean to release a CS, but it has not been officially announced and no date has been announced. Still I am fairly sure the CS will eventually be released. And in fact modders are already working on it even without the CS - using self made tools, etc. etc.. There will be mods for FO3.
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#9

Join Date: Oct 2006
Posts: 3,449

Default 

November 7th, 2008, 20:03
Originally Posted by GhanBuriGhan View Post
They said they mean to release a CS, but it has not been officially announced and no date has been announced. Still I am fairly sure the CS will eventually be released. And in fact modders are already working on it even without the CS - using self made tools, etc. etc.. There will be mods for FO3.
Ah good, that is as I had hoped. Thanks for the info GhanBuriGhan.
Guhndahb is offline

Guhndahb

Guhndahb's Avatar
Sentinel

#10

Join Date: Oct 2006
Posts: 319
RPGWatch Forums » Comments » News Comments » Fallout 3 - GfW Live and Save Games
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 01:02.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch