|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Mass Effect - Nitpicks #2 @ Twenty Sided

Default Mass Effect - Nitpicks #2 @ Twenty Sided

January 14th, 2009, 10:54
Shamus Young wraps up his complaints list for Mass Effect, looking at combat, weapons, loading screens, the mako and loading screens. On combat:
Combat is mostly satisfying, but marred by the enthusiastic retardation of your teammates. They constantly stand in front of you during combat, forcing you to move. Or they’ll take all the cover and leave you to stand in the open like a target dummy. Or, if you do find a good bit of cover and they don’t, they will stand right beside you, in the open, and “catch” incoming rockets so you can enjoy the blast radius. On higher difficulties, this is an express route to the game over screen. But even when they’re not in your way, they have cover, and they aren’t trying to bring about total team explodification, they’re still of limited usefulness. The AI on both sides will often shoot even when they don’t have a clear line of sight. I’ve seen teammates facing nose-to-the-wall, drilling the scenery in a vain attempt to hit the guy on the other side.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

January 14th, 2009, 10:55
This guy obviously hasn't figured out that you can use the arrows to position your team, and that you can use space -> select skill to get them to use their powers on specific enemies. Their accuracy tends to be very good, so giving Ashley Williams a snipers rifle and Urdnot Wrex a shotgun will give you tons of extra firepower. In quite a few fights they'll instantly kill several of the enemies if you position them right (and lure the enemy into their line of sight).

Of course, unless you're playing at higher difficulties there's no need to do this, as you can just steamroll everything on your own. However, on Hardcore and Insane you definetly need to use the teammates wisely, or you'll end up reloading all the time.
Maylander is offline

Maylander

SasqWatch

#2

Join Date: Oct 2006
Location: Bergen
Posts: 5,677
Send a message via MSN to Maylander

Default 

January 14th, 2009, 12:36
That was the same thing I was thinking - there definitely *is* a squad shooter element, and you need to treat it as such … left to its' own, most squad AI will shoot trees.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#3

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,544

Default 

January 14th, 2009, 13:28
Originally Posted by Maylander View Post
This guy obviously hasn't figured out that you can use the arrows to position your team, and that you can use space
Xbox360 is the answer.
hisvin is offline

hisvin

Watcher

#4

Join Date: Jan 2009
Posts: 29

Default 

January 14th, 2009, 16:07
Aah, good point. I use keyboard + mouse, maybe the controls on the Xbox360 is more clumsy when controlling teammates and their powers. On the PC it's certainly easy to control them, and it adds a tactical element to the whole shooter experience.
Maylander is offline

Maylander

SasqWatch

#5

Join Date: Oct 2006
Location: Bergen
Posts: 5,677
Send a message via MSN to Maylander

Default 

January 14th, 2009, 17:22
Originally Posted by Maylander View Post
Aah, good point. I use keyboard + mouse, maybe the controls on the Xbox360 is more clumsy when controlling teammates and their powers. On the PC it's certainly easy to control them, and it adds a tactical element to the whole shooter experience.
I agree. As many 'nitpicks' I have about ME, use of companions is not one of them. I never got to the micro-management of selecting their skills to use, I usually just positioned them somewhere and let them do their stuff.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#6

Join Date: Sep 2008
Location: Tardis
Posts: 3,380

Default 

January 14th, 2009, 21:45
Originally Posted by wolfing View Post
…I never got to the micro-management of selecting their skills to use, I usually just positioned them somewhere and let them do their stuff.
I tried telling them what to do at first but it just made combat take too long. I did try out new powers and such when they got them sometimes.

But, yeah, just position them and let them do their stuff.
BillSeurer is offline

BillSeurer

BillSeurer's Avatar
Eternal Supreme Dictator

#7

Join Date: Oct 2006
Location: Minnesota, USA
Posts: 1,737
RPGWatch Forums » Comments » News Comments » Mass Effect - Nitpicks #2 @ Twenty Sided
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 18:22.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch