|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Drakensang » Drakensang » How to increase the running speed on XP

Default How to increase the running speed on XP

March 2nd, 2009, 11:06
After a few hours, I must say the game reminds me most of: Hard to be a God. Of course, Drakensang is a much better game, but the (mostly) linear quest design and the camera work remind me a lot of HtbG. Might be all the bloom, though.

Still, my biggest gripe is that my characters move so slow. Seriously, it's a pain to run around the map. Honestly, if there was a skill that'd let my characters move faster, I'd pour all my points into it (if anyone played Anarchy Online, the first skill I upgraded there was always running speed, even if the only combat related use it has is.. for running away). Still, just another thing reminding me of HtbG (which had horses, on the other hand).
VPeric is offline

VPeric

Sentinel

#1

Join Date: Oct 2006
Location: Serbia
Posts: 582

Default 

March 2nd, 2009, 13:29
Originally Posted by VPeric View Post
Still, my biggest gripe is that my characters move so slow. Seriously, it's a pain to run around the map.
The speed setting is stored in an SQL database and a simple SQL call should be enough to fix it. IIRC Gorath posted about this way back.
Zaleukos is offline

Zaleukos

Zaleukos's Avatar
Bum

#2

Join Date: Nov 2006
Posts: 1,869

Default 

March 2nd, 2009, 20:54
Correct. At least on XP it's a simple SQL command. Just some copy & paste. It worked on the first try.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#3

Join Date: Aug 2006
Posts: 6,852

Default 

March 2nd, 2009, 21:07
Originally Posted by Gorath View Post
Correct. At least on XP it's a simple SQL command. Just some copy & paste. It worked on the first try.
Oh, do elaborate. Or point me towards an explanation. Thanks!
VPeric is offline

VPeric

Sentinel

#4

Join Date: Oct 2006
Location: Serbia
Posts: 582

Default 

March 2nd, 2009, 22:43
How to increase running speed:

Only on XP and maybe on other OSes supported by the editor. Not Vista!

1. Download and install SQLite Database Browser.
2. Make a new savegame. It will become the one with the highest number in the Drakensang savegame folder.
3. Make two copies of that savegame. One for backup, one for changes.
4. Load the savegame.dsa file in SQLite Browser.
5. On page 3 enter the following command:
update _INSTANCE_PC set RunSpeed=5.0, CurrentSpeed=5.0, MaxVelocity=5.0;
6. Press "Execute query".
7. Save
8. Copy the modified savegame into your savegame folder.

I fyou feel the animations are out of synch change the numbers a little.

That's the simple version. Only the party's running speed is affected. More complex changes are also possible.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#5

Join Date: Aug 2006
Posts: 6,852

Default 

March 8th, 2009, 20:21
Hey, this is fantastic! Thanks so much, Gorath! I tried this with 5, but they hardly seemed to go much faster, so I set it at 6, and now my people are trotting around at a very pleasing pace.
I can't help wondering why the devs set it at such a frustratingly slow pace.

Just a tip for other who try this: when re-entering you game, do not use the "contine" function, it will not be the gamesave you changed. Go to "load game" and look for two of the same gamesaves (if you made an extra copy) and choose the latest one.
RivianWitch is offline

RivianWitch

RivianWitch's Avatar
Keeper of the Watch

#6

Join Date: Nov 2007
Posts: 744

Default 

March 8th, 2009, 20:28
You can also set it to half values, for example 5.5. Max is 6 I guess.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#7

Join Date: Aug 2006
Posts: 6,852

Default 

March 8th, 2009, 22:08
can this be considered a cheat? I mean, if you can run faster than mobs then you could just run around without them catching you, or does this affect mobs speed too?
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#8

Join Date: Sep 2008
Location: Tardis
Posts: 3,300

Default 

March 8th, 2009, 23:29
Well, the groups I've fought since I increased the speed, have definitely been able to keep up, so I'm personally not considering a cheat (so far)… but it is something to keep in mind - I'll pay careful attention and let you know. I don't know if the game experts have some definite knowledge on whether it also increases your foes' speed. My guess is that it does?

EDIT:
Ok, I see Gorath said it's only the party's running speed. To make it more fair, have you got a fix to make everyone faster, please Gorath?
RivianWitch is offline

RivianWitch

RivianWitch's Avatar
Keeper of the Watch

#9

Join Date: Nov 2007
Posts: 744

Default 

March 9th, 2009, 00:20
Code:
update _INSTANCE_NPC set RunSpeed=5.0, CurrentSpeed=5.0, MaxVelocity=5.0;
That would be my guess. But be careful: while most NPCs have the same default run speed as player characters, some are different. In the SQLite Database Browser you can check by clicking on the "Browse Data" tab and scroll a bit to the right to the "RunSpeed" column.

What you could do is look remember those that are different from the default 3.4 and change them to a different value later.

Or, you could just accept it that you might change the game's design.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#10

Join Date: Aug 2006
Location: Germany
Posts: 2,361

Default 

March 9th, 2009, 07:14
I've been thinking about this issue since Wolfing's remark, and tbh, I truly, honestly don't think it really makes that much difference in combat, WITH THE EXCEPTION of when you are are using melee units, and you are figting ranged combatants, for obvious reasons.

However, I personally tend to go ranged with all of my units for the most part: My elementalist shoots fire, my amazon uses bow and arrows, and my rogue uses throwing knives.

As for running away, I have found that even when a unit is set to defensive mode, once you are in combat mode, it's pretty hard to force your character to run away, as the AI seems to take over on your own units as well to some extent once in combat mode. You don't have complete control over your units the way you do when combat is real time like for instance in Gothic and Morrowind/Oblivion, etc.

Now, in Gothic, this would definitely be a cheat, especially when you are fighting those pesky goblins or bloodflies, for instance…

In any case, I suppose I could experiment with Arhu's suggestion, because I really could not bear having my party travel around so slowly again…
RivianWitch is offline

RivianWitch

RivianWitch's Avatar
Keeper of the Watch

#11

Join Date: Nov 2007
Posts: 744

Default 

March 9th, 2009, 17:14
Originally Posted by RivianWitch View Post
Ok, I see Gorath said it's only the party's running speed. To make it more fair, have you got a fix to make everyone faster, please Gorath?
No, sorry.

Originally Posted by RivianWitch View Post
I've been thinking about this issue since Wolfing's remark, and tbh, I truly, honestly don't think it really makes that much difference in combat, WITH THE EXCEPTION of when you are are using melee units, and you are figting ranged combatants, for obvious reasons.
Is it really a cheat? Are the characters moving a longer distance than before in the same number of combat rounds?
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#12

Join Date: Aug 2006
Posts: 6,852

Default 

March 9th, 2009, 17:21
Well, I vote that it's not a cheat, because the combat in Drakensang is not the same thing that it is with single party real time combat games.
The game switches into a different "mode" as soon as combat is entered into.
RivianWitch is offline

RivianWitch

RivianWitch's Avatar
Keeper of the Watch

#13

Join Date: Nov 2007
Posts: 744

Default 

March 9th, 2009, 17:36
Originally Posted by RivianWitch View Post
Well, I vote that it's not a cheat, because the combat in Drakensang is not the same thing that it is with single party real time combat games.
The game switches into a different "mode" as soon as combat is entered into.
I think it's not a 'big' cheat, but it's definitely a 'small' cheat. In several combats I tried to run away when I was thinking I was done for, but since enemies would pretty much be attacking my back for a while, I decided to stand ground instead of flee. If I could run faster, I would be able to escape most fights.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#14

Join Date: Sep 2008
Location: Tardis
Posts: 3,300

Default 

March 9th, 2009, 18:13
Where is there a setting to change the speed of harvesting/skinning? I'd like to speed this up but can't find the setting in the tables anywhere. The mixture of german and english isn't helping!
matziq is offline

matziq

Watcher

#15

Join Date: Mar 2009
Posts: 49

Default 

March 9th, 2009, 20:01
Originally Posted by wolfing View Post
I think it's not a 'big' cheat, but it's definitely a 'small' cheat. In several combats I tried to run away when I was thinking I was done for, but since enemies would pretty much be attacking my back for a while, I decided to stand ground instead of flee. If I could run faster, I would be able to escape most fights.
I didn't even realise one could run away, because when I tried to, even with my characters set on "defensive" mode, they would run away for a bit, but then turn right around and run back at the enemy again. This is what I meant when I said it seems as if the AI takes over to some extent in combat mode.
RivianWitch is offline

RivianWitch

RivianWitch's Avatar
Keeper of the Watch

#16

Join Date: Nov 2007
Posts: 744

Default 

March 9th, 2009, 20:17
Originally Posted by RivianWitch View Post
I didn't even realise one could run away, because when I tried to, even with my characters set on "defensive" mode, they would run away for a bit, but then turn right around and run back at the enemy again. This is what I meant when I said it seems as if the AI takes over to some extent in combat mode.
well you have full control of the leader regardless what they other dudes do. Let them die, they'll pop up next to you if you manage to outrun the enemy
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#17

Join Date: Sep 2008
Location: Tardis
Posts: 3,300

Default 

March 9th, 2009, 20:22
Originally Posted by RivianWitch View Post
even with my characters set on "defensive" mode, they would run away for a bit, but then turn right around and run back at the enemy again.
You can select your entire party and run away as a whole (with keys; run forward, not point and click).

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#18

Join Date: Aug 2006
Location: Germany
Posts: 2,361

Default 

March 9th, 2009, 20:24
Originally Posted by matziq View Post
Where is there a setting to change the speed of harvesting/skinning? I'd like to speed this up but can't find the setting in the tables anywhere. The mixture of german and english isn't helping!
That's called Denglisch.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#19

Join Date: Aug 2006
Posts: 6,852

Default 

March 10th, 2009, 07:49
Originally Posted by Gorath View Post
That's called Denglisch.
Heh, I have some Greek friends who have told me all about Greeklish as well.
Apparently that's mostly when you write in Greek, but with the Roman alphabet.

When I first heard of Greeklish it sounded to me like something you'd buy at the delicatessen.

Anyway, thanks for giving tips on how to be my usual cowardly self. I tend to save my sorry ass often in games by running away so I can go and lick my wounds in peace somewhere quiet.

Glad to hear I can do it in Drakensang as well when here I thought I've got to be brave for a change..
Last edited by RivianWitch; March 10th, 2009 at 08:53.
RivianWitch is offline

RivianWitch

RivianWitch's Avatar
Keeper of the Watch

#20

Join Date: Nov 2007
Posts: 744
RPGWatch Forums » Games » Drakensang » Drakensang » How to increase the running speed on XP
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:31.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch