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Default Deus Ex 3 - Returning to "Core Values"

March 27th, 2009, 13:01
I'm not sure this jives with other comments I've seen from Ubi Montreal but a site called NowGamer is reporting some snippets from Deus Ex 3 lead designer Jean Francois Dugas:
“We ultimately decided to focus more on the first game," said Jean Francois Dugas. "…In terms of being a Deus Ex game, we keep the core gameplay essence alive, which is a hybrid of action-RPG in which the core gameplay mechanics revolve around combat, stealth, hacking, and social aspects."
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March 27th, 2009, 13:01
Nice to hear! I'm going to give them the benefit of the doubt with this, but I will still wait for reviews before I buy it. I hope it doesn't build too much on Deus Ex 2 from a story point of view, as I've never played that one.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
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March 27th, 2009, 13:03
I actually enjoyed the story in Deus Ex 2, but the game mechanics was a letdown.

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March 27th, 2009, 14:03
Invisible War has a very underrated story, in my opinion. It's the only really good part of that game.
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March 27th, 2009, 22:05
Hey Kaz I agree with you, but have you seen the comments on the Codex about DX 2's story? Their depression and dependence on drama inducing out of context quotes is like a loving dysfunctional CRPG Addam's family.

To sum it up, I feel our space program ended up like this. "It's one small step for man. One giant leap for man kind. Oops I fell on my butt after that leap and can't get up anymore."
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March 28th, 2009, 11:29
Originally Posted by doctor_kaz View Post
Invisible War has a very underrated story, in my opinion. It's the only really good part of that game.
I agree.

In fact, IMO DX2 wasn't half bad, as games go. The problem is that "not half-bad" just doesn't cut the mustard, when you're the sequel to Deus Ex.

Come to think of it, perhaps I should re-install and give it another spin. I've played the original DX through so many times that it's almost not funny…
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March 28th, 2009, 11:36
I believe the end choice you make is a very interesting comment on political ideologies.

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Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
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March 30th, 2009, 14:36
Regardless of the PR surrounding this game, I'm treating it like a brand new series rather than a sequel. Deus Ex was a one time masterpiece and now it's dead. Maybe this will be a good stand-alone shooter/RPG, but it's by a studio that has never made one of these games, so we don't know what to expect. I'm almost viewing Alpha Protocol as more of a spiritual sequel to Deus Ex than Deus Ex 3.
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March 30th, 2009, 15:15
If all they can do is think of ways to imitate the former games, then there's little to no hope for a new classic.

Game designers capable of creating classics think of ways to EVOLVE and go BEYOND the games that went before. I'm not talking about the size of explosions, by the way.

Anyway - this will be better than DX2 AT BEST.

But that's still not half-bad, so there.
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March 30th, 2009, 22:30
Originally Posted by DArtagnan View Post
If all they can do is think of ways to imitate the former games, then there's little to no hope for a new classic.

Game designers capable of creating classics think of ways to EVOLVE and go BEYOND the games that went before. I'm not talking about the size of explosions, by the way.

Anyway - this will be better than DX2 AT BEST.

But that's still not half-bad, so there.
I absolutely agree with you're viewpoint in a perfect world, however up until now developers have not been able to even imitate the variously intermeshed and effective gameplay of Deus Ex1 at all, period. SO until someone can puth forth the seemingly massive amount of imagination and work required to replicate Deus Ex1, I don't see how an evolved form of that game can be produced.

To sum it up, I feel our space program ended up like this. "It's one small step for man. One giant leap for man kind. Oops I fell on my butt after that leap and can't get up anymore."
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April 1st, 2009, 21:07
Originally Posted by buckaroobonzai View Post
I absolutely agree with you're viewpoint in a perfect world, however up until now developers have not been able to even imitate the variously intermeshed and effective gameplay of Deus Ex1 at all, period. SO until someone can puth forth the seemingly massive amount of imagination and work required to replicate Deus Ex1, I don't see how an evolved form of that game can be produced.
The reason why it hasn't happened is because nobody has even tried.
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April 2nd, 2009, 16:14
Originally Posted by doctor_kaz View Post
The reason why it hasn't happened is because nobody has even tried.
Yes and why have they not tried? From what I've read around in articles and such, I think it comes down to devs not having the confidence or will to take on such a massive project.

The game had about as close to a perfect mixture of FPS, tactical stealth hacking dialogue laden RPG hybrid that could be made. It also was a greater resultant system then the sum of its parts that played out so perfectly that seems to be so elusive to duplicate or build upon.

I think the problem lies in the fact that most devs are experts in only one or two at the most aspects of game design. You'll have an expert in FPS gameplay, and most likely someone who is an expert at presentation, but they'll hire out/sub a story writer. Or, you the best you'll do is get a group of expert designers in the FPS/RPG arena, basically like Mass Effect or Fallout 3 for example. But considering their enormous budget and large teams, you still don't have experts in stealth, hacking, and in part dialogue based gameplay in those games.

I think finding a really good group of expert, foreward thinking, and extremely talented (because basic talent won't produce legendary games) designers to:

1. All work in the same place
2. All work on the same project
3. All build a consensus on the design goals
4. All get along well enough to get a project done in a timely manner

It has to be shown that there are not thousands of game designers with the talent, genuis, and efficiency to make games like Deus Ex.

In fact I think its the rarest type of designer and especially like minded group of designers, in the game industry. It would take a studio like Looking Glass, and actual think tank of talne tand imagination like that to nurture and raise designers in a stable environment of growth and opportunity to do similar projects on a regular basis like Deus Ex.

It is no coincidence that Ultima Underworld, Thief, System Shock, Deus Ex were all linked together in their environment and conception by a linked group of people.

I think Iron Tower Studios, Kerebos, and Stardock have the same type of potential, even though they ar enot doing it in the !st person immersive context. Maybe Scars of War will be the one game that emulates the best aspects of Deus Ex, while stretching its boundaries as Gareth suggests.

I also think Starbreeze Studios Chronicles of Riddick series has some of the inspiration from Deus Ex and System Shock. If they would be given the budget and resources they would be a good candidate to take on a Deus Ex gameplay project, and even step it up in some areas. Maybe they need some inspiration…On their forums or through someone with a contact their haha.

I would really like to see a huge petition signed by 100,000 or more people with a list of the most important gameplay feature requests presented to the Deus Ex 3 devs to show consumer buying power behind the fanbase' requests. If the devs can be shown the green invilved, not just some random forum posts they might take notice, and any influence for the original Deus Ex 1's gameplay is much better then none.

To sum it up, I feel our space program ended up like this. "It's one small step for man. One giant leap for man kind. Oops I fell on my butt after that leap and can't get up anymore."
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