|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Geneforge - Reflections @ Scorpia's Lair

Default Geneforge - Reflections @ Scorpia's Lair

April 8th, 2009, 20:08
With the Geneforge series now wrapped up, Scorpia reflects on Jeff's comments that Geneforge hasn't been as poular as his other games:
The basis of Geneforge is a hybrid of science and fantasy. The Shapers do with magic what we do with technology: manipulate genetic material.
This mix is nothing new. SF and fantasy have been combined before in the Might & Magic series from the beginning, and in the later Wizardry games, to give two examples. It didnít really work too well in those, and it doesnít work well here, either.
For all the talk about research, Shaper labs and equipment, experiment notes, machinery, and so on, what really happens? You just wave your hand, and poof! a creation appears.
The only difference between making a creation in Geneforge and summoning a creature in a typical RPG is that the creations hang around until dead or re-absorbed. Itís almost like having a band of familiars traveling with you.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

April 8th, 2009, 20:08
Hmmm. Strange… I much prefer the Geneforge series to the Avernum series. I think its because of the fact that its based on 1 character rather then the 4 person party… It's harder to feel attached to a 4 people party that the NPCs just deal with as a group as opposed to an actual person.
Sergius64 is offline

Sergius64

Watchdog

#2

Join Date: Oct 2007
Posts: 162

Default 

April 8th, 2009, 22:15
One of the best RPGs has mixed magic and technology - Arcanum, so I don't really follow her argument.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#3

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,443

Default 

April 8th, 2009, 22:36
And going further, Geneforge is mostly just magic with an unique twist, hardly a "mix of science and magic".
VPeric is offline

VPeric

Sentinel

#4

Join Date: Oct 2006
Location: Serbia
Posts: 582

Default 

April 9th, 2009, 02:05
Yeah, but Arcanum was hardly a runaway success. She's not talking about quality. she's talking about popularity.

Personally, I prefer Geneforge for the factions and deeper roleplaying but straight-up fantasy always sells better.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#5

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

April 9th, 2009, 04:35
Superficial appeal vs. quality "teh hard" gameplay
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#6

Join Date: Aug 2008
Location: Studio City, CA
Posts: 10,443

Default 

April 9th, 2009, 19:48
Funny question: does Final Fantasy VII/VIII/X/XII qualify for a hybrid science/fantasy game of massive success?

Anyway, I tend to like Geneforge better than Avernum, because of three things:
- Build yer party on the fly (adapt for the situation)
- Node-based world map (quick travel, yeehaa!),
- Factions/consequences.

FYI, the setting is a bit more original than vanilla fantasy (Avernum), but I liked Nethergate's lore better.
duerer is offline

duerer

Watcher

#7

Join Date: Mar 2008
Posts: 83

Default 

April 9th, 2009, 22:15
Geneforge offers one of the better mixes of fantasy and science, even though the latter is almost non-existant in the gameplay itself. What I would say missed in later games (G3 on wards) is the openness of the first two, and the more intimate setting. I mean the first one was almost Fallout-like in a way - almost the same feeling. Latter games largely missed on that and the freedom to explore everything at any time with the introduction of chapters and so on.
Polyester is offline

Polyester

Watchdog

#8

Join Date: Jan 2009
Posts: 166
RPGWatch Forums » Comments » News Comments » Geneforge - Reflections @ Scorpia's Lair
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:57.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch