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Bethesda Softworks - 15 Years of The Elder Scrolls Interview
Bethesda Softworks - 15 Years of The Elder Scrolls Interview
July 9th, 2009, 22:59
Todd Howard talks to Planet Elder Scrolls about the 15 years of the franchise. Here's a sample:
How did the Idea for The Elder Scrolls series begin 15 years ago? (What was the inspiration behind it? What did it develop from? Etc.)More information.
Arena actually started as a gladiator game, and over time morphed into a giant RPG, as more and more elements got added to it. It even featured a party system at one point. The main inspiration for The Elder Scrolls comes from games like Ultima Underworld, Darklands, and Legends of Valour. And of course, D&D. The whole idea was to do a grand RPG, where you could do pretty much whatever you wanted.
Was the lore for The Elder Scrolls written or completely thought of 15 years ago? Or has The Elder Scrolls lore been developing over time? And if so, is the Elder Scrolls lore still in development? Or is it finished?
It was not completely written in the beginning at all. We add stuff with every game. Obviously the main world, races and timeline were set by Arena. Daggerfall gets into the rulers and politics of the world more; kind of the people behind the places. There was a lot of new lore done between Daggerfall and Morrowind. You can see this in Redguard. We made a real effort to make the world of the Tamriel more unique than the standard Tolkien or D&D stuff. I don’t see it as ever finished. We’ll add to it with each new game in some fashion.
July 9th, 2009, 22:59
I actually have never played Daggerfall. I was wondering when they were going to get around to releasing it for free. I might have to try it out now.
Watchdog
July 9th, 2009, 23:25
Daggerfall remains one of my all time favourite games. The box is currently within arms reach 
Shame it just went down $50 in value
Hmm a pristine condition box and manual must be worth something, they were good in those days..

Shame it just went down $50 in value
Hmm a pristine condition box and manual must be worth something, they were good in those days..
SasqWatch
July 10th, 2009, 05:14
Originally Posted by wolfingI loved the Daggerfall dungeons. Giant sprawling things to get lost in
Have fun in those dungeons![]()

Lugging tons of loot up to my horse and cart at the entrance. Awesome.
It also had the best dungeon map I have ever used. It was a full 3d representation of the dungeon kind of like the Descent games.
Last edited by pox67; July 10th, 2009 at 11:25.
Reason: spelling
Watchdog
RPGWatch Donor
July 10th, 2009, 10:39
Originally Posted by BurressWhatever you do, don't forget to buy the teleport and recall spells. I can't remember their exact names, but they make your adventuring a lot less frustrating, since the dungeons can be HUGE mazes (unless you like getting lost of course). Just set a recall point at the dungeon exit.
I actually have never played Daggerfall. I was wondering when they were going to get around to releasing it for free. I might have to try it out now.
Sentinel
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Bethesda Softworks - 15 Years of The Elder Scrolls Interview
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