|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Alpha Protocol - Impressions @ NowGamer

Default Alpha Protocol - Impressions @ NowGamer

August 26th, 2009, 19:04
Originally Posted by lumiapina View Post
I believe there's some tactics involved in the dialogue. You can do research on the main npcs and find out what stance works best with them and what doesn't. If you do not choose in time, the game makes the decision for you and the result might not be optimal.
Hmm, not sure I like the sound of that.

But I'll try to keep an open mind.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#21

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

August 26th, 2009, 19:24
It worked fairly well in Indigo Prophecy. Personally I liked it cause it's more realistic then the standard dialogue tree. You ARE having a conversation with an NPC, aren't you? They just need a setting for timer speed so as not to hurt the slow readers.
Sergius64 is offline

Sergius64

Watchdog

#22

Join Date: Oct 2007
Posts: 162

Default 

August 26th, 2009, 19:32
Originally Posted by Sergius64 View Post
It worked fairly well in Indigo Prophecy. Personally I liked it cause it's more realistic then the standard dialogue tree. You ARE having a conversation with an NPC, aren't you? They just need a setting for timer speed so as not to hurt the slow readers.
Single words are read pretty fast by most, though

That said, I'm for realism when it enhances gameplay - which I find to be the exception rather than the rule, because realism needs to be simulated properly and not clumsily abstracted.

In essence, it takes a very strong game designer to pull that off - and generally we don't have many of those left.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#23

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

August 26th, 2009, 20:45
Originally Posted by Sergius64 View Post
It worked fairly well in Indigo Prophecy. Personally I liked it cause it's more realistic then the standard dialogue tree. You ARE having a conversation with an NPC, aren't you? They just need a setting for timer speed so as not to hurt the slow readers.
Yeah, that's actually just about the ONLY game mechanic I liked in Fahrenheit. Great story, great characters, great settings, god-awful gameplay, and the worst sex scenes in a game EVER.
Prime Junta is offline

Prime Junta

RPGCodex' Little BRO

#24

Join Date: Oct 2006
Posts: 8,540

Default 

August 27th, 2009, 01:34
Originally Posted by DArtagnan View Post
Isn't it going to emulate the ME dialogue system?

As in one-word choices?

Why would you need a timer for that - it boggles the mind…
If it's redundant, what difference does it make? You'll have made your choice before the timer runs out, right?

Given that this is a shooter-RPG, I have no problem with them embracing the action side to speed up the pace. I can't tell if it will work but I don't mind the idea of being forced into quick decisions in the context of a spy action game.

Most games tell me the world is going to end! Act quickly! Now!!! And then encourage me to save kittens in trees. I like my deliberate turn-based CRPGs but this is clearly an action framework, so it's a good decision to embrace that fully.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#25

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

August 27th, 2009, 09:40
Originally Posted by Dhruin View Post
If it's redundant, what difference does it make? You'll have made your choice before the timer runs out, right?
It makes no significant difference, I just don't understand it

I like when things make sense and this doesn't - YET. It may make sense when I see it in action, but it was just an observation.

Actually, I was half-way hoping that some of you following development closer, might be able to explain the feature.

Ok?
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#26

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

August 27th, 2009, 13:52
I did. They want a sense of urgency. They think it fits both the subject matter and the gameplay style.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#27

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

August 27th, 2009, 16:05
Originally Posted by Dhruin View Post
I did. They want a sense of urgency. They think it fits both the subject matter and the gameplay style.
It should be interesting to see if this enhances gameplay
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#28

Join Date: Oct 2006
Location: Denmark
Posts: 13,047

Default 

August 27th, 2009, 20:34
Originally Posted by skavenhorde View Post
Second: Sneakers. I hate sneakers. Too slow and the only tactical options available are hide and sneak past or sneak up and kill them. I hated Thief and all games like that. Please let there be different ways of playing the game. I don't mind sneaking sometimes, but all the time will drive me nuts.
I've always had the impression that this game *was* like Thief and Splinter Cell but done as an RPG. Yeah, you can do them *just* by sneaking or you can shoot/stab a lot of stuff but you are still going to be sneaking a lot.

Anyway, if my impression is true you won't like this game and I am not even sure why you are interested in it.
BillSeurer is offline

BillSeurer

BillSeurer's Avatar
Eternal Supreme Dictator

#29

Join Date: Oct 2006
Location: Minnesota, USA
Posts: 1,725

Default 

August 28th, 2009, 01:15
I think you're a bit off (not having actually seen it myself) but I'm pretty sure the basic mode (unless you choose otherwise) is a lot more shooty. I don't think Thief is a good comparison in general, except perhaps if you actively choose a stealth approach.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#30

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

August 28th, 2009, 15:10
Originally Posted by Dhruin View Post
I think you're a bit off (not having actually seen it myself) but I'm pretty sure the basic mode (unless you choose otherwise) is a lot more shooty. I don't think Thief is a good comparison in general, except perhaps if you actively choose a stealth approach.
That is my impression - it is basically a shooter-RPG that has options for the player to make it more Thief-ish if they want.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#31

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,271
RPGWatch Forums » Comments » News Comments » Alpha Protocol - Impressions @ NowGamer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:22.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch