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RPGWatch Forums » Comments » News Comments » Knights of the Chalice - v1.19 Update

Default Knights of the Chalice - v1.19 Update

September 22nd, 2009, 15:26
Knights of the Chalice just keeps rolling along. A new resolution is the headline addition for v1.19:
Version 1.19:
1) Pin will expire at the start of the grappler’s round, not at the start of the pinned creature’s round.
2) Added a new graphic mode (960x720 with the world and characters printed in small size). It’s a good mode, giving a more strategic view. To use it, select 960x720 (b) in the window’s menu bar.
3) Changes to the AI: enemies will sometimes take a five-foot step during a surprise round, changed cleric priorities so that they are more likely to cast mass cure & mass heal spells, clerics won’t delay or ready versus approach when they could be casting a spell, enemy clerics will avoid friendly undead when targeting mass cure & mass heal spells (I did the changes using the ultra-ending battle as reference).
4) The game won’t allow removing a worn health amulet if the HP loss would render the character unconscious.
5) Fixed problem with break free from a web when wielding a flaming weapon in the off hand, and fixed another issue that occurred when the use of break free would trigger an AOO.
6) Trolls who delay their turn will not regenerate two times.
7) Added a level-up sound that plays after a character has reached the next level.
8) Added a music that plays when the party is around a campfire. Sound & music graciously provided by Nino Rajacic (http://www.ninorajacic.co.nr).

Other notes:
-Regarding iron golems getting temporary HPs from Fireballs and other fire spells, that’s normal behaviour for the game.
-Casting mass heal/mass cure on friendly undead does damage them, so nothing wrong there.
-Checked the jewels in Taneliz. They are all single-item only, so nothing wrong there.
-Didn't see any problem with deactivating x2 walk speed.
Coming soon:
-high resolution text font for the small text used in the help entries.
-perhaps a new spell animation for the bless spell.
More information.
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September 22nd, 2009, 15:26
The new resolution does wonders. I restarted the game, its so addictive
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September 22nd, 2009, 15:36
Here's a comparison video for the new resolution.

http://www.youtube.com/watch?v=0XUWoEMKTbM
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September 22nd, 2009, 15:51
Time to download it again. I think I have around 15 more times that I can download it before he has to reset it.

I didn't think it was possible, but it sounds like he has improved the AI even further. Those additions to the clerics sounds great.

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September 22nd, 2009, 17:13
skavenhorde, have you finished the game yet?
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September 22nd, 2009, 17:23
Not yet.

Too many games and too little time. I am pretty far along if you need help.

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September 22nd, 2009, 17:26
Help? From you? *evil sarcastic laugh*

JK I don't even have the full game, I was just curious how long it was.
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September 22nd, 2009, 17:36
I'll remember that, oh funny one. Methinks that you'll be hearing the tiny scratches of many a pawed Skaven coming up from under your floorboards. They don't take kindly to sarcastic laughing

I'm not really sure about the length. I bounce around so much between games that I lose track of how long I've been playing. If I'd have to guess around 20 hours or so. Give or take how anal you are about searching around for stuff. The battles alone will make that longer. Some battles can last quite a while or…well more likely you'll end up dying and restarting until you figure out a better way to take out those pesky little buggers.

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September 22nd, 2009, 18:23
Originally Posted by JDR13 View Post
Help? From you? *evil sarcastic laugh*

JK I don't even have the full game, I was just curious how long it was.
if your are good, about 20hours. but the battles can be hard…. so around 25 hours…
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September 22nd, 2009, 19:25
Yep, I'm an "uncover every inch of black" type of player and I logged about 27 hours of play for the first playthrough. Subsequent playthroughs last about 15 hours if you use 2 wizards.

'nut
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September 22nd, 2009, 19:38
Originally Posted by crpgnut View Post
Yep, I'm an "uncover every inch of black" type of player and I logged about 27 hours of play for the first playthrough. Subsequent playthroughs last about 15 hours if you use 2 wizards.
Indeed, with 2 wizards the first 1 hour is hard after that the WIZZ shines !!
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September 23rd, 2009, 05:04
Ugh I'll have to dive back in. I've been on a bit of hiatus with this game…down in the slavers' mountain fortress, can't get past the battle with the dragon. Guess I'll have to go back to a much earlier save and be more conservative.
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September 23rd, 2009, 10:57
Originally Posted by St.Penguin View Post
down in the slavers' mountain fortress, can't get past the battle with the dragon.
Sort of spoilerish…

Spoiler

"It is pitch black. You are likely to be eaten by a grue."
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September 23rd, 2009, 12:24
Originally Posted by St.Penguin View Post
Ugh I'll have to dive back in. I've been on a bit of hiatus with this game…down in the slavers' mountain fortress, can't get past the battle with the dragon. Guess I'll have to go back to a much earlier save and be more conservative.
Web is the key…..
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September 23rd, 2009, 21:58
Nearly impossible to beat the game unless you use the item creation feats. Would have helped a bit if it was mentioned in the documentation…
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