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The Witcher 2 - Interview @ Gry Online
September 23rd, 2009, 15:20
A quick interview with Tomasz Gop, Senior Producer at CD Projekt RED, is up at Gry Online. It doesn't delve into the gameplay but does answer a couple of questions from the leaked video. On the loss of some of the original team:
Will the developers of The Witcher be involved in The Witcher 2?More information.
The Witcher 2 is being developed by the same team which was responsible for the first one with some minor changes (50+ people remain from The Witcher’s development). It is true that there were some cuts in the development department at CD Projekt, but those were mostly connected with freezing development of The Witcher: Rise of The White Wolf.
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September 23rd, 2009, 15:20
It's actually a FAQ CDP sent out as a press release, not an interview.
SasqWatch
September 23rd, 2009, 15:48
At least it confirms a few positives things, mainly that the voiceovers in the internal gameplay video are indeed just placeholders, and also the news about the development team being mostly the same people that worked on the first game.
The only bad thing is how far away this game is, I'm guessing a 2011 release.
The only bad thing is how far away this game is, I'm guessing a 2011 release.
September 23rd, 2009, 16:54
I would call the Lead Designer leaving a major change in the dev team myself.
SasqWatch
September 23rd, 2009, 18:06
Originally Posted by AusirNah. Every single last one of us is replaceable. I know… this realization is suicide material for some people but it is the cold, harsh, cruel truth.
I would call the Lead Designer leaving a major change in the dev team myself.
Sincerely,
Yours always a happy camper adding sunshine to every thread
Mo
September 23rd, 2009, 19:10
SasqWatch
September 23rd, 2009, 19:24
Yep, I have to agree with Ausir on this one.
The rest of the info were rather expected but still somewhat reassuring.
Good to know that most of the original team is intact, with some capable management
they may well replicate the quality of the first game (I don't expect them to stray from
the original formula too much anyway).
Also I hope the new engine allows them to implement a more open ended world (at least
less vertically challenged)…
The rest of the info were rather expected but still somewhat reassuring.
Good to know that most of the original team is intact, with some capable management
they may well replicate the quality of the first game (I don't expect them to stray from
the original formula too much anyway).
Also I hope the new engine allows them to implement a more open ended world (at least
less vertically challenged)…
September 23rd, 2009, 21:44
It also confirms that they've written a whole new engine from scratch rather than just updating the old engine, like a particular member here claimed.
Watcher
RPGCodex' Little BRO
September 23rd, 2009, 23:29
Originally Posted by EstelDude, you need to get with the program. DArt already fessed up to being a n00b in the other thread
It also confirms that they've written a whole new engine from scratch rather than just updating the old engine, like a particular member here claimed.![]()
.Or, as my dear dad put it, "cemeteries are full of irreplaceable people."Words of wisdom right there. If I were your mom I'd marry your dad, too!
September 24th, 2009, 09:23
I think I'll also go with being an optimistic little ray of sunshine, and go with putting my trust in the current dev team, depleted as it may be… 
Yup.
ROFL Some people were very confident and sure of their opinions regarding that.
Yes, and it's also a relief to have our suspicion about the placeholder voices confirmed.
..and sad that we stilll have to wait so long, but I'd rather have them hone the quality. In the meantime, there will be many other new games to keep us busy…

Originally Posted by JonNikAgreed. There were areas where one tended to feel "boxed in", in the original game.
Also I hope the new engine allows them to implement a more open ended world (at least
less vertically challenged)…
…rather than just updating the old engine, like a particular member here claimed.Hee
Yup.
ROFL Some people were very confident and sure of their opinions regarding that.Yes, and it's also a relief to have our suspicion about the placeholder voices confirmed.

..and sad that we stilll have to wait so long, but I'd rather have them hone the quality. In the meantime, there will be many other new games to keep us busy…
September 24th, 2009, 11:57
I totally fail to understand why we shouldn't have exotic accents in TW2 (and other games as well ) , Varzima is supposed to be somewhere in Oxfordshire ?
September 24th, 2009, 12:27
Originally Posted by GorathNo but i have play X2 and read in Egosoft's forum many native English speakers complaining that "the station announcements sound very German" …..
Then you've never played a Baldur's Gate with Saxonian dwarfs.![]()
Different accents are acceptable in all kinds of entertainment but gaming it seems.
On topic , i just hope that they will keep "drunk" animation which was super
September 24th, 2009, 12:51
IMO the main area of improvement with accents would be to be a bit more consistent with it. As it was, you had pretty much totally random accents coming from everybody.
Then again, the names were pretty much totally random too, so perhaps it's intentional. I certainly didn't mind much — and when the EE came out, I played it through in Polish, which was even cooler.
Then again, the names were pretty much totally random too, so perhaps it's intentional. I certainly didn't mind much — and when the EE came out, I played it through in Polish, which was even cooler.
RPGCodex' Little BRO
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