|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Avernum 6 - September Update

Default Avernum 6 - September Update

September 25th, 2009, 07:58
An update from Jeff Vogel about Avernum 6 from the official forums - here's the entire post:
I just wanted to check in and let Avernum fans how things are shaping up for the final game in the series.

Things are still looking on track for a late November release for Macintosh. It's a huge world, but I'm almost done with it. I'm getting pretty exhausted, but I'm still kicking out a lot of cool, elaborate dungeons.

(For example, I just spent 2 days on an encounter where you escort a band of soldiers through caves infested with gremlins. Rest assured you will face a wide variety of peculiar and lethal practical jokes.)

The structure of the game is an overarching storyline, alternating with going out and putting out fires in most of the major locations in the series. Each of these semi-optional quests (you only have to do so many) is very elaborate, with lots of cool scripting, characters, and enemies.

Of course, there are also multitudes of optional dungeons, quests, and so on. The tradition of big Avernum games continues. And the demo is unusually large too. Probably not good for business, but it just works out that way sometimes. :-)

A beta tester decided that his day wouldn't be complete without going out and unnecessarily panicking everybody, so he wrote that there is a harsh requirement to have food in the game. This is not true. I actually was in the process of strongly dropping the food requirement. You need food every once in a while to remind you what is happening in the world, but this will not be something people will find a hassle.

Finding food is tough for most Avernites, but it won't be hard for you. Unsurprisingly, the brigands and bad guys you are hunting tend to be the ones who are hoarding the food.

And the ending for Avernum itself is now written. It's, well, it's a very "me" sort of ending, bittersweet, neither triumphant nor utterly disastrous. (Assuming, of course, you don't try to wreak havoc.) I'm really happy with it.

So that's it for now. Game still being written. Out soon. Lots of cool stuff.

- Jeff Vogel
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

September 25th, 2009, 07:58
Really looking forward to this game. An instant buy for me.
ikbenrichard is offline

ikbenrichard

ikbenrichard's Avatar
Fulltime RPG watcher

#2

Join Date: Jan 2009
Location: The Netherlands
Posts: 756

Default 

September 25th, 2009, 08:53
Yeeeah, keep'em coming, Jeff!

On a slightly related note: I'm just finished Nethergate and enjoyed it very much.
Now I'm on to explore the Avernum series a bit more closely.
Which one do you guys recommend for the uninitiated? (Fyi: I value story better than game mechanics)
duerer is offline

duerer

Watcher

#3

Join Date: Mar 2008
Posts: 79

Default 

September 25th, 2009, 11:10
Yeah - as noted some tool went out and started a sh!tstorm on the forums about stuff that wasn't really true … and ended HIS beta testing career really fast. Jeff is busy enough dealing with real issues without having to put up with that crap.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#4

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,327

Default 

September 25th, 2009, 14:05
Originally Posted by duerer View Post
Yeeeah, keep'em coming, Jeff!

On a slightly related note: I'm just finished Nethergate and enjoyed it very much.
Now I'm on to explore the Avernum series a bit more closely.
Which one do you guys recommend for the uninitiated? (Fyi: I value story better than game mechanics)
I'd say Avernum 2 is the best because it starts the key conflicts that run for the rest of the series. The war setting also gives it an edge over the first and some of the latter games are more side-quests of the central conflicts.

Avernum 5 has (comparatively) nice technology and some factions, so that's a nice place to start for a more "modern" experience.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#5

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964
RPGWatch Forums » Comments » News Comments » Avernum 6 - September Update
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 11:54.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch