|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Frayed Knights - Why Is It Taking So Long?

Default Frayed Knights - Why Is It Taking So Long?

October 24th, 2009, 06:13
Hey, Rampant Coyote's words - not mine. The latest Frayed Knights development update is titled Why Is This Game Taking So Long?
You know, when I was working on the pilot episode of Frayed Knights, I had a couple of ideas. Really silly ideas, in retrospect. I should have known better. While I've never made a full-fledged RPG before, I've made plenty of games. So I don't have an excuse. Maybe it's some kind of suppression of bad memories taking place that made me believe these things.

But here were my beliefs: That when I finished the pilot, I'd have "most" (75%+) of the code for the game finished, and that my job from there on out would just be cranking out content, which would be easier and faster than code.

Wrong on BOTH counts. But I'm just gonna talk about the code part today.
More information.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

October 24th, 2009, 06:13
I think he might be a little to hard on himself. I'm very interested in this game and don't care how long it takes. I'm quite happy waiting a few years to buy this if it means it gets finished.

Some indies, and especially mods, have grand plans, but never get finished. All those ultima mods that were going to be made are the best example I can think of. I rememeber when Dungeon Siege first came out, there were Ultima mods popping up left and right all across the internet. Not many of them were finished. The best out of all of them is the mod Corwin worked on, Lazarus. That had grand plans and was finished. Heck it was so good now Ultima 6 is almost done.

So Rampant, please keep banging away and fixing that 'bit-rot' Some of us are very excited about this game your making. Don't forget to blow off some steam though. Go get your butt kicked in KOTC every now and then. It helps to just goof off.

Despite all my rage.
I'm still just a rat in a cage.
skavenhorde is offline

skavenhorde

skavenhorde's Avatar
Little BRO Rat

#2

Join Date: Feb 2007
Location: Taiwan
Posts: 5,408

Default 

October 24th, 2009, 10:24
The Ultima 9 Redemption mod for Morrowind is still going and is very interesting.

There are other games that are taking a long time also like "The Broken Hourglass" and I have seen games released after upwards of 6 years in development.
guenthar is offline

guenthar

SasqWatch

#3

Join Date: Oct 2006
Posts: 1,568
Send a message via Skype™ to guenthar

Default 

October 24th, 2009, 11:19
Originally Posted by skavenhorde View Post
I think he might be a little to hard on himself. I'm very interested in this game and don't care how long it takes. I'm quite happy waiting a few years to buy this if it means it gets finished.
Yup, we'll still be here when it gets released!
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#4

Join Date: Oct 2006
Posts: 3,486

Default 

October 24th, 2009, 16:18
Thanks. I don't know if I'm being too hard on myself - but part of the reason I keep posting public updates like this is to force myself (out of fear of shame?) to see this thing through to completion.

But I really appreciate your support - it terrifies me hoping I don't disappoint. I think everybody here knows it isn't going to be the Best Game Evar (that'll be FK 2, maybe… ) , so I am not shooting for perfection. It would never see the light of day if that was the case. But it's been a great learning experience, and I hope I'll have something of entertaining value and reasonable quality at the end of a road that doesn't stretch too far. I've got a lot more games I wanna make.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#5

Join Date: Oct 2007
Posts: 584

Default 

October 24th, 2009, 18:15
Yeah I'm patient as well. I'm not fussed about Alpha Protocol being delayed. I'm not fussed about waiting years for mod projects like the Dark Mod (yey it's out), TNM, Redemption, etc. (Although since the latter are free release products I've especially no right to get fussed.) I'd rather developers try to reach beyond their means just a little, and that usually means some delays if we are lucky, or a buggy mess if we are not.
Guhndahb is offline

Guhndahb

Guhndahb's Avatar
Sentinel

#6

Join Date: Oct 2006
Posts: 319

Default 

October 25th, 2009, 04:12
And the beta M8 for U6P will be released very soon; we're just trying to fix the bugs that were found in the alpha (M7) and get the content finished. Most of the hard work is done, but there's a lot of polish needed in some places and that is quite time consuming with very little to show for it at the end. Stay tuned, you'll read about it here first!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#7

Join Date: Aug 2006
Location: Australia
Posts: 10,553
Send a message via Skype™ to Corwin

Default 

October 25th, 2009, 15:30
@Rampant Coyote : At least you are honest.

Honest to us and to yourself.

I appreciate that.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#8

Join Date: Nov 2006
Location: Old Europe
Posts: 16,002
RPGWatch Forums » Comments » News Comments » Frayed Knights - Why Is It Taking So Long?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 15:36.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch