|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Drakensang » Drakensang » Armor or Shield Talent?

Default Armor or Shield Talent?

October 26th, 2009, 18:49
OK, I am about ready to to go to the swamps. So I'm looking at equipment for Rhulana and beardless dwarf. They have enough points for armor skill upgrades or going to shield skill level 2. But not both. So I wonder which is better, getting some extra points in armor class and then taking the armor talent to get encumbrance down. Or just increase armor a little and taking the second level of shield talent.

It's a trade of 2 points on shield parry vs another point or 2 armor class on some areas like head, back, arms, and legs.

I'm veering toward the shield increase, since better armor is sure to make my way anyways, so it would be wise to save my ducats at the market and XP points if not needed because I might find lighter/better armor.

Thoughts?
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#1

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,973

Default 

October 26th, 2009, 20:17
Hm, difficult choice.

More armor alwys means = more hindrance. The less hindrance the better, especially with adventurers in *full* armor.

On the other hand, a shield can parry (if I remember this correctly) a few to several beats, consult the handbook for that. Or do a right-click on the skill, I think there should open an explanation window on that.

I think it also depends on who you are going to fight. Parry is a bit better against humans & humanoids, but I don't know how this is performed rule-wise.

I don't quite remember, but I think there are some life-forms and some non-lifeforms which you can't parry - but I'm overasked on that. Especially since I'm not that good with the 4.0-4.1 rules.

I was just browsing through my game's handbook, but unfortunately it didn't offer me any help on that.

So I can do nothing but hope that there's someone with better knowledge here than me.

And don't forget doing a right-click on talents for the description !

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#2

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

October 26th, 2009, 21:23
Yes, I have the second shield parry already with these chars, by getting the shield 1 talent earlier. So shield 2 just gives 2 more points in parry.

It really comes down to a reduction in either

(1) change to get hit (if only fighting 2 or less opponents)
vs
(2) damage if hit.

It seems that armor boni would be better if you get swarmed alot, whereas the shield bonus is better against single or duo big baddies that if they hit you they do massive damage.

But both these chars have maxed weapon talents (which mean maxed parry talent for their level). So will 2 extra parry on a second attack help that much when compared to overall damage reduction gained by better armor?

Now I'm leaning the other way….
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#3

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,973

Default 

October 27th, 2009, 16:08
You can adjust your weapon parry some when you do a level up I do believe. You decide if you want more parry vs attack with that weapon class and it costs nothing to change it.

Bart and Corwin should just admit that when it gets down to it, I will have the final say.
Cm is offline

Cm

Cm's Avatar
Sentinel of Light

#4

Join Date: Oct 2006
Location: Missouri USA
Posts: 2,098
Send a message via Skype™ to Cm

Default 

October 27th, 2009, 16:11
Hm, personally, of course, I'd prefer the better armor … I think I did so in the game, too …

Because … I think I would regard an overall protection safer than an additional parry possibility … And I don't know whether parry can be cumulated.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#5

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

October 27th, 2009, 19:06
Yes, that is what I was thinking, except when up against really badass bosses who do massive damage and saving a point or 2 of damage seems minor compared to minimizing the chance to get hit entirely.

So I compromised.

Rhulana I gave the armor ugrade to, and Forgrimm, who is my tank, especially against bosses, gets the shield upgrade level II.

First test was against an ogre during an random encounter. They both ended up getting knocked down a couple times (even while using defensive combat), and takiing about the same percentage of damage. This sort of meets my intent. I'd like them to be equally capable (or incapable) of taking abuse. We'll see in the future ….
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#6

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,973

Default 

October 27th, 2009, 19:14
Originally Posted by Alrik Fassbauer View Post
Hm, personally, of course, I'd prefer the better armor … I think I did so in the game, too …

Because … I think I would regard an overall protection safer than an additional parry possibility … And I don't know whether parry can be cumulated.
With second level shield talent, you don't get an additional parry, but just get 2 added to your shield parry skill. Assuming your attackers' attack rating is about 10 and your shield parry rating is about 10, that gives you a 50% chance of being succesfully attacked, and a 50% chance of missing your parry. That comes to 25% for actually being hit. Now if your parry is 2 more because of shield II, attack chance remains the same, but missing your parry goes down by 10%. So chance to getting hit is .5*.4=20%. Only a 5% reduction. Seems barely worth it!
Last edited by Thrasher; October 27th, 2009 at 19:41. Reason: Fixed Analysis.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#7

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,973

Default 

October 27th, 2009, 21:27
Oh, these calculations are not at all my thing, sorry to say that. Especially since I have a little bit weakness with numbers.

I estimate what might help, and overall, I'm playing rather for the athmonsphere than for calculating chances.

It's just the way I play.


But of course you can find "calculators" among the TDE fans. There are even programs for that, written by some fans. Not my thing, though.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#8

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

October 27th, 2009, 21:30
Yes, numbers are my weakness. I have deep seated need to understand all the rules down to the gory details.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#9

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,973
RPGWatch Forums » Games » Drakensang » Drakensang » Armor or Shield Talent?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:00.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch