|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Drakensang » Drakensang » Drakensang, who wants to play it?

Default Drakensang, who wants to play it?

December 8th, 2009, 02:05
So I'm finally playing this.

Not too far in, just a few hours but already I'm liking it more than NWN 2 (I know, shouldn't be too hard, heh).

Anyway, liking the skill system so far, seems like it will be flexible.

Oblivion cares about YOU!
Relayer is offline

Relayer

Relayer's Avatar
Keeper of the Watch

#41

Join Date: Feb 2007
Location: NYC
Posts: 757

Default 

December 8th, 2009, 03:01
It's very fun, and has a lot of charm.

If you want some links to stuff that explains the rules and in game notations, let me know…
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#42

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,865

Default 

December 8th, 2009, 17:22
Originally Posted by Thrasher View Post
It's very fun, and has a lot of charm.

If you want some links to stuff that explains the rules and in game notations, let me know…
That would be great, thanks!

Yes, charm it seems to have, something which is lacking in a lot of RPGs.
I already like most of the characters I've come across expecially Dranor.

Graphics are also really lush, much more detail than NWN2 and performance is better.

Oblivion cares about YOU!
Relayer is offline

Relayer

Relayer's Avatar
Keeper of the Watch

#43

Join Date: Feb 2007
Location: NYC
Posts: 757

Default 

December 8th, 2009, 21:32
And also don't forget to try out right-clicks on things you don't understand ! Or on items, might work there, too. (Right-clicking on corpses of dead wolves for example offers 2 ways of dealing with them, if you have the appropriate skills).

Personally, I found the possibility to do a right-click on all of the skills, spells etc. to get an explanation very helpful.

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#44

Join Date: Nov 2006
Location: Old Europe
Posts: 15,868

Default 

December 8th, 2009, 21:53
Originally Posted by Relayer View Post
That would be great, thanks!

Yes, charm it seems to have, something which is lacking in a lot of RPGs.
I already like most of the characters I've come across expecially Dranor.

Graphics are also really lush, much more detail than NWN2 and performance is better.
I have a folder with about ten of them, zipped up. Where should I send it?
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#45

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,865

Default 

December 11th, 2009, 22:41
Could anyone here indicate how difficult it is? Perhaps compared to DAO (since that is fresh in my mind at the moment) levels?

I will not be shy about stating I prefer to play games on eay to normal levels of difficulty. I tend to enjoy the exploration, quests, role playing, etc. more than combat. I like combat but not to the extent I want to drag every battle out into some epic endurance contest.

I heard somewhere that the game was considered difficult to the average crowd (versus those who love the really hard stuff) but now I am thinking maybe I am getting that mixed up with Risen.

Thanks for any feedback!
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
Keeper of the Watch

#46

Join Date: Jun 2008
Location: NH
Posts: 856

Default 

December 11th, 2009, 23:45
About the same difficulty, IIRC. It might be a bit more difficult in terms of understanding the skills and talents if you are not familiar with the Dark Eye ruleset, but you can always click the right mouse button for things that are unclear.

I always play on normal, don't remember if there was an easy setting or what it did, maybe someone else can elaborate on that.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#47

Join Date: Aug 2006
Location: Germany
Posts: 2,314

Default 

December 12th, 2009, 02:48
I've also forgotten whether Drakensang has adjustable difficulty levels. All I know is that River of Time will have them, and it might be a novelty.

Drakensang's difficulty is medium I would say. Most cannon fodder is pretty easy, but some of the boss fights are quite heavy. So you might need 2 or 3 tries sometimes. Fights against large groups of enemies, for example a dozen skeletons, are also not so trivial. But it's all manageable if you keep your characters focused.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#48

Join Date: Aug 2006
Posts: 6,771

Default 

December 12th, 2009, 12:52
Once you understand the rules, I'd say it is a little bit easier, on average.

It really helps being able to autopause each round.

There are no mages that can take your party out with a fireball like DA.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#49

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,865

Default 

December 12th, 2009, 21:39
Ah cool - thanks for the feeback. Medium/Normal I can deal with fine and I don't mind a few tries on a boss. Just don't want the majority of the fights to be "epic"
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
Keeper of the Watch

#50

Join Date: Jun 2008
Location: NH
Posts: 856

Default 

December 12th, 2009, 23:05
Originally Posted by Gorath View Post
I've also forgotten whether Drakensang has adjustable difficulty levels.
I still have the game installed and just checked. It doesn't have adjustable difficulty levels.
With the exception of one fight against (I just put the name of the critter in spoiler tags and nothing else so it's only a light spoiler)…
Spoiler
… I thought that the game was leaning very much towards the easy side of the scales.

Drakensang has an awesome character progression system. In my personal opinion it's actually the best system that I have ever had the fortune of experiencing in a party-based CRPG.

It offers a very natural progression because you acquire (adventure/experience) points all of the time by defeating enemies and by solving quests. With the exception of special abilities and new abilities that you need to buy from NPC trainers first, you can put your acquired points into any skill or stat at any point while playing. You don't have to seek out a trainer or wait for a level-up. All you need to do is open the stats page and distribute the points that you collected from the last few quests or fights.

Due to the nature of this system you can obviously make adjustments to your character(s) on the fly on an as needed basis. If you keep some points "in the bank" at all times (definitely recommended) then you can easily react to any sort of challenge as you go.
I have definitely not made the best of choices when I developed my characters. As usual I put too much emphasis on "my" (created) character and tried to make her a jack of all trades until I realized that I really needed to spread all of the required skills and abilities across my party.
In spite of the mistakes I made, the game turned out to be fairly easy in the end.

There's always a bit of luck involved as well. The game is based on dice rolls to some extent so if a critical spell misfires at the wrong time or your enemy scores a critical hit at the wrong time then you may have to reload but overall it's a pretty forgiving game. Definitely not on the "epic" side you mentioned. You can waltz right through the game ~95% of the time.
Moriendor is offline

Moriendor

Moriendor's Avatar
Spielkind

#51

Join Date: Oct 2006
Location: Schland
Posts: 1,836

Default 

December 13th, 2009, 00:35
Originally Posted by Moriendor View Post
I have definitely not made the best of choices when I developed my characters. As usual I put too much emphasis on "my" (created) character and tried to make her a jack of all trades until I realized that I really needed to spread all of the required skills and abilities across my party.
Ah, so there is no chance of "respeccing" later in the game?

Oblivion cares about YOU!
Relayer is offline

Relayer

Relayer's Avatar
Keeper of the Watch

#52

Join Date: Feb 2007
Location: NYC
Posts: 757

Default 

December 13th, 2009, 01:27
Respeccing is for pussies!

Yes the character progression system is awesome. Just spending the XP is both simple and gives the player a lot of control.

@Arhu:

How can I edit somebody else's thread title? This typo is getting on my nerves.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#53

Join Date: Aug 2006
Posts: 6,771

Default 

December 13th, 2009, 01:43
Originally Posted by Gorath View Post
@Arhu:

How can I edit somebody else's thread title? This typo is getting on my nerves.
On the forum display page double click on the cell of the thread title you want to change. I hope mods can do it too. I changed it now.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
Arhu is offline

Arhu

Arhu's Avatar
Feline Wizard
RPGWatch Team

#54

Join Date: Aug 2006
Location: Germany
Posts: 2,314

Default 

December 13th, 2009, 01:47
Thanks

Yes, mods can do it too.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#55

Join Date: Aug 2006
Posts: 6,771

Default 

December 13th, 2009, 02:03
Originally Posted by Gorath View Post
Respeccing is for pussies!
(Shhhh… just trying to weed the pussies out, don't blow my cover man!!!!)

Oblivion cares about YOU!
Relayer is offline

Relayer

Relayer's Avatar
Keeper of the Watch

#56

Join Date: Feb 2007
Location: NYC
Posts: 757

Default 

December 13th, 2009, 02:21
The game was a little too easy. Not on some of the boss fights, but for the cannon fodder units I could blast through them without a second thought as to actually getting hurt.

Ergo's fixpack helped with that.

Despite all my rage.
I'm still just a rat in a cage.
skavenhorde is offline

skavenhorde

skavenhorde's Avatar
Little BRO Rat
RPGWatch Team

#57

Join Date: Feb 2007
Location: Taiwan
Posts: 5,408

Default 

December 13th, 2009, 05:35
Originally Posted by Moriendor View Post
Due to the nature of this system you can obviously make adjustments to your character(s) on the fly on an as needed basis. If you keep some points "in the bank" at all times (definitely recommended) then you can easily react to any sort of challenge as you go.
That actually sounds quite similar to Dragon Age, or at least the way I play it. The major difference of course being that you have to level up first before getting your stat/skill/talent points.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch

#58

Join Date: Oct 2006
Location: Florida, US
Posts: 17,490

Default 

December 13th, 2009, 12:36
One thing is different. Talents and Spells are taught by a trainers. Once you're trained in a talent/spell, you can increase its strength by allocating adventure points to it.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#59

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,865

Default 

December 13th, 2009, 15:49
Hmm all of this sounds very cool. Think this will be the game for me after DAO (I went ahead an ordered it). I love lots of complex character building with variety and plenty of things to put points into. The difficulty sounds fine to me as well.
wolfgrimdark is offline

wolfgrimdark

wolfgrimdark's Avatar
Keeper of the Watch

#60

Join Date: Jun 2008
Location: NH
Posts: 856
RPGWatch Forums » Games » Drakensang » Drakensang » Drakensang, who wants to play it?
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 12:04.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch