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Default Interplay - The Fallout Extreme Story

January 28th, 2010, 00:15
Ausir writes in with some information on a long-canceled Interplay development that never quite got off the ground, called Fallout Extreme. The article has some introductory details and then more on the story:
You probably don't know what Fallout Extreme was. Don't worry - even most of the ex-Black Isle developers I asked about it didn't even know that this game existed (which can tell you a lot about the lack of cooperation between Interplay's divisions at that time).

Fallout Extreme was a canceled squad-based first- and third-person tactical game for the Xbox, using the Unreal Engine and developed by Interplay's 14 Degrees East division (co-developers of Fallout Tactics). It was in development for a several months in 2000, but didn't really have a concrete development team and never made it out of concept. After it was canceled, Interplay's next attempt at making a console version of Fallout was Fallout: Brotherhood of Steel, this time for both the Xbox and PS2.
More information.

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January 28th, 2010, 00:15
I've also just posted gameplay details:

http://fallout.wikia.com/wiki/User_b…:_the_gameplay
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January 28th, 2010, 00:55
So they canceled this and made Brotherhood of Steel instead?

Not that it sounds very appealing, but BoS sure didn't seem any better.
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January 28th, 2010, 01:08
Hey they also cancelled the original F3 to release BoS!! That should tell you something!!!!

If God said it, then that settles it!!

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January 28th, 2010, 19:27
Originally Posted by Corwin View Post
Hey they also cancelled the original F3 to release BoS!! That should tell you something!!!!
Yup, that we should be thankful Bethesda got the licence.. Interplay was maybe good in the begining, but turned to sh1t..
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