|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Fallout: New Vegas - Magazine Tidbits

Default Fallout: New Vegas - Magazine Tidbits

February 7th, 2010, 02:34
As often happens, magazines have hit some subscribers early and some tidbits on Fallout: New Vegas have hit the 'net. There's a lengthy thread at the Bethsoft forums from the PC Gamer cover article but NMA has collected the comments together. A sample:
  • There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
  • Normal mode is more similar to Fallout 3 gameplay.
  • The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
  • You are not a vault dweller but are given a Pip-Boy by someone who is one.
They also have some clarifications and comments from Josh Sawyer here and here. In particular, dialogue is clarified:
This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.
More information.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

February 7th, 2010, 02:34
Not sure if it is appropriate for us to link to scans, so I won't provide the link to it (yet). But over on the SA forum thread for FO: NV, there are some nice scans of the article. Definitely worth the read. Though, the article is "spoilerish."

Avoid the Crazy Chicken. It is childish. Don't do it. We beg you.
leth is offline

leth

leth's Avatar
Watchdog

#2

Join Date: Oct 2006
Posts: 205

Default 

February 7th, 2010, 06:17
Originally Posted by leth View Post
Not sure if it is appropriate for us to link to scans, so I won't provide the link to it (yet). But over on the SA forum thread for FO: NV, there are some nice scans of the article. Definitely worth the read. Though, the article is "spoilerish."
The SA forum, don't you mean the BH forum, or the RT forum… in other words maybe
5 ppl here know what that means, the rest of us are just confused.
PegasusOrgans is offline

PegasusOrgans

PegasusOrgans's Avatar
Watchdog
RPGWatch Team

#3

Join Date: Jan 2010
Location: Toronto, Canada
Posts: 193

Default 

February 7th, 2010, 08:10
Indeed Sa forums ring very little meaning to us..

However without further ado No mutans allowed has posted a news link leading to the pc gamer preview scans. http://www.nma-fallout.com/
Dez is offline

Dez

Dez's Avatar
Keeper of the Watch

#4

Join Date: Oct 2006
Posts: 1,137

Default 

February 7th, 2010, 11:58
i hope hardcore mode gives better loot
turian is offline

turian

turian's Avatar
Sentinel

#5

Join Date: May 2009
Location: Germany
Posts: 278

Default 

February 7th, 2010, 12:15
Originally Posted by turian View Post
i hope hardcore mode gives better loot
That would make the hardcore mode easier in that respect, so what would be the point?
lumiapina is offline

lumiapina

lumiapina's Avatar
Watchdog

#6

Join Date: Mar 2009
Location: Finland
Posts: 128

Default 

February 8th, 2010, 05:34
Originally Posted by lumiapina View Post
That would make the hardcore mode easier in that respect, so what would be the point?
Not if it was like the hardcore mode in IWD.

Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
bjon045 is offline

bjon045

bjon045's Avatar
Keeper of the Watch

#7

Join Date: Oct 2006
Location: Sigil
Posts: 952

Default 

February 8th, 2010, 07:15
Only issue with Fallout 3 I had was the progression.
First how the main questline was constructed that was a straight A-B-C-D-E affair that tells you "follow the waypoint" instead of "explore". Gothic 3 is the best example of a non-linear free-roaming game I have seen. You are sent out to find X amount of chalices and you need to gain X amount of faction reputation to make progress, and it doesn't really matter what chalices you find (that are spread out on the map) or where you get the reputation. This offers completely non-linear main quest up to a certain point.

The second issue was the character scaling. I think scaling is important as you progress the main questline, so you beef up to deal with the tougher challenges up ahead. This gives beefing up a purpose, "get stronger, overcome tougher challenges, thus make progress". However, in F3 you level far too quickly and you find the best weapons early on. Very quickly you kill everything with ease, and you were never really required to level before making progress on the main questline.

I do not mind some "scaling" as long as it's done while making progress on the main quest (like spawning enclave soldiers after a certain point), but I think it can be utilized further by also upping the loot.

I found the world in F3 to be great, the map, the atmosphere, the people you talk to etc, but it's core RPG mechanics was really weak.

Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
JemyM is online now

JemyM

JemyM's Avatar
Okay, now roll sanity.

#8

Join Date: Oct 2006
Posts: 6,028
Send a message via ICQ to JemyM Send a message via MSN to JemyM
RPGWatch Forums » Comments » News Comments » Fallout: New Vegas - Magazine Tidbits
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 08:18.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch