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RPGWatch Forums » Comments » News Comments » ES4: Oblivion - Retrospective @ Spawn Kill

Default ES4: Oblivion - Retrospective @ Spawn Kill

March 25th, 2010, 21:07
Originally Posted by GhanBuriGhan View Post
We don't need to argue about Oblivion as a great example for choice and consequence. It is very clearly not. But to be honest, I don't remember a single quest with choice from MW atm.
It's not exactly the strength of MW either, but the game has a few with choices. Dealing with mafia boss Orvas Dren (blackmail or murder), the no-good guy who bought clothes and crap on credit, and the murder in Balmora can IIRC be resolved in a few ways.
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March 25th, 2010, 21:20
@JDR- The items are still scaled in most cases, but much more stingily. If you're in bandit caves, even at level 15, you're not going to find much more than steel. Oblivion is too easy on normal without any mods, but the devs will freely admit that modding is a huge part of the whole idea. They make a world and modders help flesh it out. I absolutely love them for that, though I understand those that don't.

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March 26th, 2010, 09:43
I think they are editing

ILevCreaLevelDifferenceMax &
ILevItemLevelDifferenceMax

in CS .
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March 26th, 2010, 09:43
In Morrowind, you had to choose between guilds and houses though. Such choices had quite an impact. Those choices are gone in Oblivion.
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