Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » The Witcher 2 - Gameplay Video

Default The Witcher 2 - Gameplay Video

March 27th, 2010, 23:47
If you haven't already spotted this on our forums, Dagon showed us some shakycam footage, presumably from CD Projekt's Spring Conference. The presentation is in Polish, although the actual game version running is English, and we see substantial new footage in the nearly five minutes. Fans who felt a little hemmed in will love seeing Geralt vault over obstacles.
More information.
Dhruin is offline


Dhruin's Avatar
Super Moderator
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968


March 27th, 2010, 23:47
In fact, there are four parts of that gameplay. Overall 20 minutes long.
fijau is offline




Join Date: Mar 2010
Posts: 33


March 28th, 2010, 00:34
thats some really impressive stuff there!

i really hated all these fence obstacles and all the loading screens in witcher 1.

but now its all gone.
turian is offline


turian's Avatar


Join Date: May 2009
Location: Germany
Posts: 304


March 28th, 2010, 01:43
cool, you can jump over stuff (like over the boat rail!) you could never do that in a tileset game like Dragon Age … obstacles suck and remind you that you aren't really in the world (immersion blockers!)

looks great
wynams is offline


wynams's Avatar


Join Date: Sep 2007
Location: PAC NW
Posts: 168


March 28th, 2010, 03:55
Looks like the previous game voice actors are back (Geralt, Trish). That's good, because I though they were pretty good in the first game.

Combat seems to be quite different and a lot more interactive too (not sure if this is better without playing the game though). But the engine looks way better and a lot more flexible than the Aurora engine they used in the first game and if there isn't to much loading, I'm going to be quite happy.
azarhal is offline


Original Sin Donor


Join Date: Oct 2007
Posts: 3,855


March 28th, 2010, 09:53
That's appealing but without to have controls in hand it's not easy to know. I suspect the area we saw are a lot linear, and the improvement is that obstacles are a lot more natural. It's good that it's possible to climb obstacle that could force area designers design map obstacles that are a lot more real. But that's not necessary I have seen games allowing jump and climb some precise obstacles not in general in the areas.

For the fights they seem to me highly suspecting because the dynamics are a lot too complicate and I don't see how a normal player could control that. Also the fights last a lot too long for non bosses fights, that is feeling like a demo gameplay more than a true gameplay.

I'm still highly curious to see and play the result and know the story. Well I'll have to buy a new computer so I'm not that much in a hurry to have it.
Dasale is offline




Join Date: Oct 2007
Posts: 2,096


March 28th, 2010, 11:35
Gameplay looks like its getting closer to God of war. Which can only be good.
I mean superb roleplay of PC classic + best of action rpg gameplay. Thats awesome.

Also areas seem to be huge and incredibly detailed. And roleplay element seem to be even better than in previous game (if thats even possible)

Twotricks is offline




Join Date: Mar 2010
Posts: 481


March 28th, 2010, 16:15
Awsome stuff. If mobs won't respawn like in the first game, this will be GOTY candidate for sure.
joxer is online now


joxer's Avatar
The Smoker
RPGWatch Donor
Original Sin 1 & 2 Donor


Join Date: Apr 2009
Posts: 10,164


March 29th, 2010, 01:06
I'm worried about this game. I heard it's not the same team on quest and level design…

Which means it doesn't deserve the title of The Witcher 2, because The Witcher was good because of the quests and levels… Not because of graphics and immershun…
Last edited by Morbus; March 29th, 2010 at 01:24.
Morbus is offline


Morbus's Avatar
Colonel RPG


Join Date: May 2007
Location: Porto, Portugal
Posts: 168


March 29th, 2010, 03:59
Originally Posted by Morbus View Post
I'm worried about this game. I heard it's not the same team on quest and level design…

They've added some new members, and lost others, but it's still the same development team afaik.
JDR13 is online now


JDR13's Avatar
Original Sin Donor


Join Date: Oct 2006
Location: Florida, US
Posts: 20,515


March 29th, 2010, 20:48
Could be good, i hope they've made better combat and removed the stale Bioware feel that The Witcher had..

New members to the team is probably just a good thing
bemushroomed is offline


bemushroomed's Avatar


Join Date: Jul 2009
Posts: 673


March 29th, 2010, 21:52
I'm glad about changes. mouse click timed combat wasn't the strongest point and aurora engine had it's limitations. Hopefully the locations in witcher 2 have more of that open ended feeling.

I'm definitely going to preorder Witcher 2
Dez is offline


Dez's Avatar
Man with the hat
Original Sin 2 Donor


Join Date: Oct 2006
Posts: 1,514


March 29th, 2010, 23:06
What's the deal with the Witcher having so much disfiguring facial scarring? It almost seems to be an obsession with the designers, while making the cutscenes repulsive…
Thrasher is online now


Thrasher's Avatar
RPGWatch Donor


Join Date: Aug 2008
Location: Studio City, CA
Posts: 12,523


March 29th, 2010, 23:42
Hey, if you can't handle the dark and gritty….
JDR13 is online now


JDR13's Avatar
Original Sin Donor


Join Date: Oct 2006
Location: Florida, US
Posts: 20,515
RPGWatch Forums » Comments » News Comments » The Witcher 2 - Gameplay Video
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 02:30.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright by RPGWatch