|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Rampant Games - Making Epic 3D Dungeons #2

Default Rampant Games - Making Epic 3D Dungeons #2

May 21st, 2010, 23:51
Jay has kicked up a second piece on making 3D dungeons, with quite a few Frayed Knights references for fans following that:
Cue Theme Music: Dungeons should have one or more “signature” locations that have a major, specific theme or feature or something stand out more than most. Something that really calls attention to it. These locations should either be at central nodes, or significant end-nodes. These help define the dungeon (“it’s the one with the…<feature name> room”), anchor it in the player’s mind, helps the player navigate the level, and provides strong visual rewards for exploration. For examples in the Frayed Knights pilot, there was the meditation chamber (with the toilet-shaped fountain), the torture / prison room, and the altar room with the statue of the fat, happy version of Pokmor Xang.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

May 21st, 2010, 23:51
Fans? Or "fan?"
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#2

Join Date: Oct 2007
Posts: 562

Default 

May 22nd, 2010, 00:02
Fans Jay, lots of us are waiting for this game!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is online now

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#3

Join Date: Aug 2006
Location: Australia
Posts: 10,252
Send a message via Skype™ to Corwin

Default 

May 22nd, 2010, 00:17
Why either at central nodes or significant end-nodes? I think that's kind of a cliche.

I feel like I could… like I could… TAKE ON THE WORLD!!!
Malk is offline

Malk

Malk's Avatar
The Tentacle

#4

Join Date: Jun 2007
Posts: 231

Default 

May 22nd, 2010, 00:30
@Malk - Almost by definition - something that stands out like that is going to be more of a destination. I also wouldn't want to put that much effort into something that players would only encounter in passing. But I could see a case for making a really elaborate, interesting hallway. In a sense, the first room in the Temple of Pokmor Xang was like that.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#5

Join Date: Oct 2007
Posts: 562

Default 

May 22nd, 2010, 07:40
Here, here. There are at least two of us. That definitely qualifies as "fans".
Dean is online now

Dean

Watcher

#6

Join Date: Oct 2009
Posts: 98

Default 

May 22nd, 2010, 07:41
Awesome. Well, this game is for you two then. I hope I don't disappoint.
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#7

Join Date: Oct 2007
Posts: 562

Default 

May 22nd, 2010, 08:12
Since Oblivion I vowed to never be a fan of an unreleased game again, but I am happy to cheer you on from the sidelines nonetheless
GhanBuriGhan is offline

GhanBuriGhan

GhanBuriGhan's Avatar
Wose extraordinaire

#8

Join Date: Oct 2006
Posts: 3,449

Default 

May 22nd, 2010, 12:38
Originally Posted by RampantCoyote View Post
@Malk - Almost by definition - something that stands out like that is going to be more of a destination.
I see your point. Btw, it would be great if one or two secret areas were designed with this much care.

I feel like I could… like I could… TAKE ON THE WORLD!!!
Malk is offline

Malk

Malk's Avatar
The Tentacle

#9

Join Date: Jun 2007
Posts: 231

Default 

May 22nd, 2010, 20:59
Originally Posted by GhanBuriGhan View Post
Since Oblivion I vowed to never be a fan of an unreleased game again, but I am happy to cheer you on from the sidelines nonetheless
Heh, I´m a fan of this game ever since I´ve played the demo and various RC´s musings only reinforce it. The light hearted tone combined with wizardryesque gameplay and carefully thought out level design constitutes quite a win for me.
Invoke Window is a must spell though .

What you think about most, is what you become.
DeepO is offline

DeepO

DeepO's Avatar
deep outside

#10

Join Date: Apr 2008
Location: Prague
Posts: 2,279

Default 

May 22nd, 2010, 21:13
Invoke Window?

I do have "Power Word: Defenestrate," which summons a giant window (before shoving an enemy through it), but that's the only thing that does anything with windows so far…
RampantCoyote is offline

RampantCoyote

RampantCoyote's Avatar
Sentinel

#11

Join Date: Oct 2007
Posts: 562

Default 

May 22nd, 2010, 21:58
Originally Posted by RampantCoyote View Post
Invoke Window?

I do have "Power Word: Defenestrate," which summons a giant window (before shoving an enemy through it),
Ah ha! I knew about PW: Defenestrate, but for some reason I didn´t realize summon window is a part of the spell, and thus thought the need to invoke window in a windowless environment for Defenestrate to work would be quite funny kind of spell synergy.
Since the spell version in place is all-encompassing, forget Invoke Window then .

Originally Posted by RampantCoyote View Post
but that's the only thing that does anything with windows so far…
Blue Screen of Death would be probably pushing it…

What you think about most, is what you become.
DeepO is offline

DeepO

DeepO's Avatar
deep outside

#12

Join Date: Apr 2008
Location: Prague
Posts: 2,279

Default 

May 23rd, 2010, 00:14
Hahaha, don't know about that; would be a great name for a spell and I'm sure Jay could use it in someway!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is online now

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#13

Join Date: Aug 2006
Location: Australia
Posts: 10,252
Send a message via Skype™ to Corwin

Default 

May 23rd, 2010, 22:09
Originally Posted by DeepO View Post
Blue Screen of Death would be probably pushing it…
I'd call it a "blue window of death"

“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#14

Join Date: Nov 2006
Location: Old Europe
Posts: 15,624
RPGWatch Forums » Comments » News Comments » Rampant Games - Making Epic 3D Dungeons #2
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:19.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch