|
Your continuous donations keep RPGWatch running!
Rampant Games - Why Are RPGs So Hard to Create?
June 3rd, 2010, 23:53
So you can have Coyote naps instead!!
—
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
June 4th, 2010, 11:39
Which brings me to an idea … Is sleep implemented into the game ? 
I know, this question sounds outright stupid, but I just succeeded in my curiosity check.

I know, this question sounds outright stupid, but I just succeeded in my curiosity check.
—
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
June 4th, 2010, 12:40
Originally Posted by Alrik FassbauerSucceeded you curiosity check perhaps, but failed your relevance check miserably
Which brings me to an idea … Is sleep implemented into the game ?
I know, this question sounds outright stupid, but I just succeeded in my curiosity check.![]()
(just kidding)
—
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 00:11.

