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Two Worlds II - Magic Moments in Antaloor
July 27th, 2010, 09:27
Magic Moments in Antaloor is a collection of Two Worlds II magic casting video clips. These are from the official site but Inside Two Worlds has collected them in a more convenient format, showing off Trash Vortex, Fireball, Necromancy and Invisibility.
More information.
More information.
July 27th, 2010, 09:32
I agree, especially the first two actually bring something a little new to the table. Nice use of physics.
July 28th, 2010, 14:20
I wounder if they'll really be able to make those things work in practice…. perhaps they took water over their heads again as in the first one.
July 28th, 2010, 15:31
Originally Posted by GothicGothicnessThis is something that must have been done quite a while back, what they're doing now is probably just balancing and bug fixing and minor tweaks. I'm quite sure they don't add anything they don't know will work in pratice, ~3 months before release.
I wounder if they'll really be able to make those things work in practice…. perhaps they took water over their heads again as in the first one.
Ofcourse, they could do like Bethesda and show a bunch of cool stuff and when the game is released, and people are surprised it's not there, they'll respond with a simple "ah no, we removed that a while back actually, it didn't really work out that well".
July 28th, 2010, 21:06
Let's hope not. This would really bring something new and fun to the genre, especially if the physical effects can be used to damage opponents.
(moment of reflection - that's sort of a sick desire)
(moment of reflection - that's sort of a sick desire)
July 28th, 2010, 23:17
Originally Posted by ThrasherThe Force Unleashed, anyone ?
especially if the physical effects can be used to damage opponents.![]()
—
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
July 29th, 2010, 13:09
No, but the technique exists.
They just need to "steal" / "borrow" this concept from TFU into an RPG, that's what I meant.
They just need to "steal" / "borrow" this concept from TFU into an RPG, that's what I meant.
—
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
July 29th, 2010, 18:49
I don't doubt it. My point is that I haven't seen the ability to create a whirlwind of found objects in the environment to damage someone in an RPG before.
July 29th, 2010, 22:15
I have to admit, this game is starting to look better with each preview.
July 30th, 2010, 04:07
Return to Antaloor Trailer HD
http://www.gametrailers.com/video/re…-worlds/702383
kind of stupid to not promote the magic more in the trailer, it looked really generic there unlike in the above videos.
http://www.gametrailers.com/video/re…-worlds/702383
kind of stupid to not promote the magic more in the trailer, it looked really generic there unlike in the above videos.
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