|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Indie RPG » Tactica: Maiden of Faith » Tactics without Grid

Default Tactics without Grid

September 22nd, 2010, 20:19
We are thinking about rewriting the engine to not have any kind of grid…. no squares, no hexagones or things like that, and instead allow free form movement such as in return to krondor or silent storm….. what do you guys think? is it a bad idea which will make battles less tactica and less fun?

or is 360 degrees completely free movement better for a strategy game?

please help us with advice!
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#1

Join Date: Oct 2006
Posts: 4,024

Default 

September 23rd, 2010, 00:07
I say, if your engine is already working fine and dandy, don't change it. Don't fall in the endless spiral that many indy projects fall on changing already done stuff. Why fix it if it ain't broken. Civ 5 is a AAA title released in 2010 and it uses hexes, so it's not like grids are a thing of the past.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#2

Join Date: Sep 2008
Posts: 2,847

Default 

September 23rd, 2010, 03:58
Wiz8 shows that you can have very tactical combat without a grid. That said, I still agree with wolfing.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#3

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,198

Default 

September 23rd, 2010, 08:32
The thing is, it is really limiting the game in terms of artistic freedom and other things. Objects begin to look square because they have to fit into the given grid… and other such a problems…. that is when we began questioning whatever the old square grid system is really a good idea or not….

If we are going to dump it we are going to have to do it now, while it won't be an unacceptable amount of work….. but there are few games without the grid system… and I can think of several scenarios where it might be limiting…..

So we kept discussing but we are still undecided… help and advice is very welcome…. don't think about the work required but rather about which will be best for the game…..
Last edited by GothicGothicness; September 23rd, 2010 at 10:28.
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#4

Join Date: Oct 2006
Posts: 4,024

Default 

September 23rd, 2010, 15:07
Can't you do the old "small feet" trick with your art (I'm thinking in terms of sprites, so this question might be horribly outdated) so that the base fits into the grid but the body isn't similarly limited? Usually, the body was turned about 45deg so that they didn't "share space" if 2 critters were on adjacent spots on the grid. I can see screenshots in my head, but I simply can't bring up the name of the game that did that, sorry.

Of course, in the battle of artistic integrity and coding realities, it might be easier to just shoot the artist.

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#5

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,198

Default 

September 23rd, 2010, 15:58
haha, it is full 3d so it won't work But thank you anyway!
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#6

Join Date: Oct 2006
Posts: 4,024

Default 

September 23rd, 2010, 16:20
I guess we're back to shooting the artist, then.

I'm no programmer, but I'd think working within a grid would be significantly easier for just about everything (movement, combat AI, positioning, etc) so I'd think you'd be ahead in the long run to compromise on the art rather than compromise on "just about everything", yes?

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#7

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,198

Default 

September 23rd, 2010, 23:18
I'm indifferent really. Right now I'm (re)playing Gladius, which uses squares, it looks good (still after like 8 years, and in the PS2) and I haven't noticed any 'squareness', but I'm not an artist, I'm just interested in the tactical battles, AI, units, abilities, modifiers, goals, etc. I.E. the gameplay.
wolfing is offline

wolfing

wolfing's Avatar
Wonders what SasqWatch is

#8

Join Date: Sep 2008
Posts: 2,847

Default 

September 24th, 2010, 08:42
Yeah, primary focus is of course on gameplay… but I am not completely sure whatever it will be worse with a freeform movement…..
GothicGothicness is offline

GothicGothicness

GothicGothicness's Avatar
SasqWatch

#9

Join Date: Oct 2006
Posts: 4,024

Default 

September 24th, 2010, 13:10
I don't care much, although I must say that I'm so much used to a grid that I don't remember many games having none.

So, I'd say : Just go on with it.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#10

Join Date: Nov 2006
Location: Old Europe
Posts: 15,621
RPGWatch Forums » Games » Indie RPG » Tactica: Maiden of Faith » Tactics without Grid
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 21:40.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch