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RPGWatch Forums » Games » The Elder Scrolls » The Elder Scrolls I - IV » Nehrim and modding the mod

Default Nehrim and modding the mod

September 15th, 2010, 15:47
Just a heads up for those who were curious; you can add Oblivion mods to Nehrim, at least the simple ones. I've added Qarl's texture pack, HGEC and a little mod called "A takes All" or something similar. These all seem to work fine. My game doesn't seem to be any less stable since adding them.

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September 24th, 2010, 11:09
I'd like to add that OBSE works fine as well. I added most of the mods here as well as Qarl's (a must).

That's all I'm willing to mess with right now.

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September 24th, 2010, 11:19
Originally Posted by skavenhorde View Post
I'd like to add that OBSE works fine as well. I added most of the mods here as well as Qarl's (a must).

That's all I'm willing to mess with right now.
Nice, thanks

The stealth overhaul was always a must for me in Oblivion.
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September 24th, 2010, 12:00
Is Nehrim any good btw?
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September 24th, 2010, 12:04
Originally Posted by Benedict View Post
Is Nehrim any good btw?
Define good, and I'll come up with an answer

Think of it as a cross between Gothic and Oblivion, but without being able to escape the confines of the Oblivion (Gamebryo) engine.
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September 24th, 2010, 12:06
Sounds fairly good to my tastes then, oblivions polish & gothics depth and challenge would be perfect IMO.
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September 24th, 2010, 12:10
Originally Posted by Benedict View Post
Sounds fairly good to my tastes then, oblivions polish & gothics depth and challenge would be perfect IMO.
There's your answer

Personally, I have some rather serious issues with the "feel" and awkwardness of the engine - but I'm working to overcome that, because I think there's a really great game beneath the surface.
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September 24th, 2010, 14:24
I just survived a crypt that I had no business being in. Tough skeletons, ghosts and liches plus a mini-boss that I'm sure will be mentioned in a quest sometime in the near future (It had a name). I love finishing quests before I'm even given them

It took everything I owned to survive. I used almost every potion, scroll and switched weapons tons of times from ranged staff weapons to melee just to kill these things.

The reason I mentioned this is because I had more fun in the hour it took me to go through that tiny crypt (4 or 5 chambers) than I did throughout all of Oblivion and I was rewarded for my troubles. I got a nice sword and a few constant effect items. Nothing overpowering mind you, but definatly better than what I had on before I went in.

This is exactly why I love Gothic over Oblivion. It throws challenges at you and rewards you for taking them on. If this was the normal version of Oblivion I would of come across some low level skeletons and found some junk at the end of this crypt.

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October 3rd, 2010, 02:49
Originally Posted by DArtagnan View Post
… without being able to escape the confines of the Oblivion (Gamebryo) engine.
Finally got around to Nehrim a bit this afternoon, and this perfectly sums up my estimation thus far.

I'd still rather something be based off Bethesda <anything> over Bioware <anything>.

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October 4th, 2010, 22:17
Downloaded and installed the new patch version 1.0.8.0 today and loaded directly on top of my current game and continued with no problems.

link -> http://nehrim.de/dataEV.html

The new launcher shows the change-log - there's also a forum explained list ->

http://www.sureai.de/forum/viewtopic.php?f=84&t=3467
………………………
This is sure one heck of a game, the best i've played in ages.
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October 5th, 2010, 14:44
Originally Posted by Wulf View Post
Downloaded and installed the new patch version 1.0.8.0 today
What's the status of the English translation regarding written works that are not main quest related? I read that they were untranslated when they first released the English version and I have been waiting for a full translation. So, have they managed to translate them all by this patch? Didn't see anything about it in the patch notes, other than they said the English version is now up to date with the German one (but I think that means the bug-stomping side of things, not the translation).

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October 5th, 2010, 23:17
@Lurking Grue

I can't really tell yet as i am stuck in a main quest (Barateon's Temple) and havn't progressed much since installing the second patch. Havn't had any translation problems at all. All books are beautifully written, all pop-up menu's/instruction are good as well as all dialogue texts. A few wall posters are still in German but hasn't affected any game play progress.
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October 6th, 2010, 00:55
I'll second that Nehrim is amazing and the SureAI modders brilliant.
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October 6th, 2010, 01:39
Originally Posted by Lurking Grue View Post
What's the status of the English translation regarding written works that are not main quest related?
The latest patch doesn't address the minor, non-quest related text translation and, from what I understand from the official forum, these texts are a low priority and may never be 100% done. If I were you, I wouldn't wait; they don't really detract too much from the game since they give no vital info anyway.
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October 6th, 2010, 01:40
Originally Posted by Gothmog View Post
I'll second that Nehrim is amazing and the SureAI modders brilliant.
I'll third that. It's so well designed, I haven't been in two dungeons that look the same, couldn't say that about vanilla Oblivion.
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October 6th, 2010, 20:58
Thanks for the heads up on this game. The perfect game to play while I await, Arcadia and Fallout. I guess Nehrim has a main quest, but all I'm doing is exploring and fighting off baddies. I just love wandering into places I'm not supposed to be at and then with a couple of swings to test the baddie, I'm off and running for my life where ever my legs will carry me. Good Times.

However, playing this game reminds me why I never finished Oblivion even though I put in well over 60 hours. While I like the game world, the player Interface is horrendous. the lock picking, the conversation game, the enemies that chase you and never tire. Still, Nehrim is a million time better than Oblivion
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October 6th, 2010, 21:05
Do the "reputations" (something like that) you get have any effect in game or are they just achievement-like things? For instance I was supposed to run down a guy before he could deliver a weapon that had been found and when I caught up to him I pulled out my bow and shot him full of arrows before he could get back to me. For some reason this gave me the :murderer: reputation. I also picked up the :thug: one earlier apparently for friendly fire while in combat.

Spoiler – About that weapon…
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October 6th, 2010, 21:17
Originally Posted by BillSeurer View Post
For some reason this gave me the :murderer: reputation.
There are some encounters that seem to require a scripted event to complete. So, if you do not interact with the target, the script will not start and the quest will be messed up in some way. When you kill at range, of course, you can't have this interaction.
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October 6th, 2010, 21:46
@BillSeurer - It really doesn't matter what you do with it and there's no special location for the dumping and no quest update if you do dump it. I'm unsure if there are repurcussions at the end of the game, but I doubt it.

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October 11th, 2010, 19:49
I'm having fun with Nehrim, but performance-wise it seems rather slow - I don't like having to turn off distant lands etc just to fight some critters (I have a GTX 480 and Ok system, shouldn't have to!). But the pluses far outweigh the negatives - these guys have a brilliant eye for world design: the Dark Forest is just amazing (when you're not fighting anything ;-) They seem obsessed with spiders tho and me being mildly technophobic…!

Just one question: what do the "region levels" really indicate? I entered the Dark Forest at level 16 and ventured into a ruin…I survived (just!) but the region is flagged as level" 30-34" or some ludicrously high level. I mean it s certainly tougher, but nowhere near that hard - and I'm not a power gamer.
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