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Deus Ex: Human Revolution - Interview @ CVG
October 14th, 2010, 23:11
CVG has another Deus Ex: HR interview with David Anfossi (producer), Jonathan Jacques-Belletete (art director) and Andre Vu (marketing game manager). The black-and-gold thing gets more tiresome focus but here's a snip on being faithful:
We can't quite believe how evocative Human Revolution is of Deus Ex 1. Why did you feel like you had such a duty to do the original game justice?More information.
AV: We had a mandate from Eidos back then - it was very important for the portfolio that we had this major title. One of the core points was that, if you're using a name like Deus Ex, then the original was such a great experience we wanted to recreate something that's still kind of unique. We didn't want to create just a shooter, just a stealth game… You take the name, you have to respect the core values. And if you look at the state of the market right now, with games like Bioshock, Fallout 3 etc. people - hardcore gamers - will say they're kind of niche, but they sell millions. That kind of audience wants more depth, the universe, some kind of customisation… instead of a regular shooter. There is a real audience for that kind of game.
October 14th, 2010, 23:11
I cant wait to play this one as it stays true to the first Deus Ex.I hope it doesn't turn out to be like Deus Ex Invisible War.I should give the original a run again its been years since I played it.
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"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
"I'm to lazy to argue with you, but for the record I'm always right"- Couchpotato
October 15th, 2010, 16:28
Wrong. It would be AMAZING. 'Amazing' is the most over-worked, over-used word since 'like' and 'great'.
SasqWatch
October 15th, 2010, 16:49
Yes, especially since a big, huge company is named after that word.
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
October 15th, 2010, 17:46
And if you look at the state of the market right now, with games like Bioshock, Fallout 3 etc. people - hardcore gamers - will say they're kind of niche, but they sell millions. That kind of audience wants more depth, the universe, some kind of customisationJust tell me why Jowood didn't get this message????????
October 15th, 2010, 22:18
You take the name, you have to respect the core values. And if you look at the state of the market right now, with games like Bioshock, Fallout 3 etc. people - hardcore gamers - will say they're kind of niche, but they sell millions. That kind of audience wants more depth, the universe, some kind of customisation… instead of a regular shooter. There is a real audience for that kind of game.Now if only Jowood would have grasped that and made a real gothic game instead of dumbing it down…
October 16th, 2010, 13:37
I fear that the Arcania sales might prove them [their approach] even right … "Go away with these hardcore games !" the industry might believe in the future …
Which leaves us to the Independent Market …
Which leaves us to the Independent Market …
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
October 16th, 2010, 13:53
Originally Posted by DezWhy should they? If the reports 3 years ago where right, JoWooD's Gothic rights are about to expire. (Whatever rights they have. The brand belongs to PB.) Why should they care about a brand if they can't use it any longer? Their own brand is "Arcania". The Gothic name was only attached for brand recognition.
Now if only Jowood would have grasped that and made a real gothic game instead of dumbing it down…
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