|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Games » Deep Shadows Games » The Precursors » Crash near Dragon ship

Default Crash near Dragon ship

February 15th, 2011, 15:59
Hey,

I am now at the mission where you have to destroy the advanced Dragon ship. I found it, but every time I get near the ship (about 2000) the game crashes to desktop. This happens every time with the fellowing error, so now I can't continue the game. Someone knows a solution? I already have latest drivers etc.

Code:
Precursors.exe caused an EXCEPTION_ACCESS_VIOLATION in module vital.dll at 001B:5504D443, t_level::GetSPIDList()+0067 byte(s)

Registers:
EAX=00127754  EBX=0012B870  ECX=0012B7C8  EDX=0012B7BC  ESI=BF73BFA3
EDI=0012B9D4  EBP=0012B904  ESP=00127744  EIP=5504D443  FLG=00010202
CS=001B   DS=0023  SS=0023  ES=0023   FS=003B  GS=0000

Call stack:
001B:5504D443 (0x0012B974 0x0012B968 0x164F9A24 0x00000001) vital.dll, t_level::GetSPIDList()+0067 byte(s)

001B:55066EF3 (0x0012B974 0x0012B968 0x164F9A24 0x00000001) vital.dll, t_seltrg::t_seltrg()+0099 byte(s)

[Stack chain broken, lines below can be wrong]

001B:55067D94 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, ibuffer::GetFrame()+0564 byte(s)

001B:620B8584 (0x00000000 0x00000000 0x00000000 0x00000000) game.dll, t_unit::clUpdatePassenger()+0580 byte(s)

001B:620B29A7 (0x00000000 0x00000000 0x00000000 0x00000000) game.dll, t_trailer::AnimAdjust()+1079 byte(s)

001B:67002318 (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, VE_FatalErrorEx()+0552 byte(s)

001B:7717588C (0x00000000 0x00000000 0x00000000 0x00000000) ntdll.dll, ZwSetEvent()+0012 byte(s)

001B:771824A2 (0x00000000 0x00000000 0x00000000 0x00000000) ntdll.dll, RtlQueryPerformanceCounter()+0073 byte(s)

001B:67096DBD (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, IOCompletionCallback()+439533 byte(s)

001B:6704A982 (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, IOCompletionCallback()+127154 byte(s)

001B:6704A9AE (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, IOCompletionCallback()+127198 byte(s)

001B:7717588C (0x00000000 0x00000000 0x00000000 0x00000000) ntdll.dll, ZwSetEvent()+0012 byte(s)

001B:6704B0A3 (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, IOCompletionCallback()+128979 byte(s)

001B:63074925 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+432645 byte(s)

001B:63074967 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+432711 byte(s)

001B:7717588C (0x00000000 0x00000000 0x00000000 0x00000000) ntdll.dll, ZwSetEvent()+0012 byte(s)

001B:755067AA (0x00000000 0x00000000 0x00000000 0x00000000) KERNELBASE.dll, SetEvent()+0016 byte(s)

001B:6302454A (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+103978 byte(s)

001B:67020AC0 (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, DLV_GetInterface()+89152 byte(s)

001B:67020AD1 (0x00000000 0x00000000 0x00000000 0x00000000) VERender3.dll, DLV_GetInterface()+89169 byte(s)
macc is offline

macc

Traveler

#1

Join Date: Feb 2011
Posts: 6
RPGWatch Forums » Games » Deep Shadows Games » The Precursors » Crash near Dragon ship
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:56.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch