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RPGWatch Forums » Comments » News Comments » Dungeon Siege 3 - Katarina Trailer

Default Dungeon Siege 3 - Katarina Trailer

March 25th, 2011, 05:55
A new Dungeon Siege 3 trailer is available that reveals the Katarina character. Word is Katarina "wields the power of long range combat and magic for the ultimate offensive presence".
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March 25th, 2011, 05:55
Looks like you can preorder this to get bonus items. Can i preorder online for pc?
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March 25th, 2011, 06:58
That looks fun! Gun-Fu + magic!

Party game + Obsidian writing + dearth of diabloesque loot games… this could be a real winner for Obsidian. If only they had half the ridiculous amount of marketing that DA2 had.
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March 25th, 2011, 08:51
Looks like too much fun and on top of that she gets a pet! I have a feeling we will see a lot of her in multiplayer if it has it.
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March 25th, 2011, 10:39
Looks like some Steampunk thrown in …

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March 25th, 2011, 11:21
The game doesn't look at its best when zoomed in like that (compare to how good some of the previews look when zoomed out) and the whole "videogame babe" thing is disappointingly overdone here. But on the plus side, she really does look like a fun character to play.

As for the steampunk, it's been pretty much confirmed that there are some of that in the game. However, I think that was always a part of Dungeon Siege?
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March 25th, 2011, 11:24
I didn't think so … But yes, if I remember the Gnomes (?) of DS1, then yes (those "Battle Droids" *chuckle* )

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March 25th, 2011, 11:49
Is it just me or is animation becoming worse and worse in new RPG's ?
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March 25th, 2011, 12:46
Originally Posted by GothicGothicness View Post
Is it just me or is animation becoming worse and worse in new RPG's ?
Its an Obsidian trademark.
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March 25th, 2011, 13:00
Originally Posted by GothicGothicness View Post
Is it just me or is animation becoming worse and worse in new RPG's ?
It's is just you.

As graphics are getting better and better, the demands on other details like animation are also getting higher and higher, so a certain aspect can't keep pace, it stands out more clearly now than before.

However, that certainly doesn't necessarily mean that the actual animations are getting worse.

"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
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March 25th, 2011, 15:44
What I don't quite understand is that people say that person's (NPCs & PCs) animations in games are still "stiff" - according to them - whereas I find them amazing !

I Germany there's a kind of proverb saying "we [in this case] are lamenting on a [very] high level".

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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March 26th, 2011, 09:56
Originally Posted by Alrik Fassbauer View Post
What I don't quite understand is that people say that person's (NPCs & PCs) animations in games are still "stiff" - according to them - whereas I find them amazing !

I Germany there's a kind of proverb saying "we [in this case] are lamenting on a [very] high level".
You think it's juts about animation but you can use it for ton of game design elements, modern players tend be constant unhappy people.
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March 26th, 2011, 10:38
Indeed, some of Katarina's animations are laughable, she walks like a pregnant duck.
Last edited by Wulf; March 26th, 2011 at 12:21. Reason: typo
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March 26th, 2011, 10:41
??? It's mad, I saw nothing, could you quote the exact part of the video?
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March 26th, 2011, 12:22
Well as you will know many animations are looped so as to give a fluid continuous cycle effect, in this vid clip i can clearly see the motion loop start point and furthermore, some effort to hide it by the head bopping motion actually emphasises the start/end bits rather than blend or hide - all to the trained eye of course. Full motion capture technology might have been a better choice utilising sequencial loops rather than single cycle animation loops but obviously would add to the costs.
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March 26th, 2011, 14:25
Man, you guys read too much into details that are largely irrelevant How about the sprites of BG and Fallout?

I think FatBastard hit the nail on the head; with greater polygon count, comes even greater expectations.
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March 26th, 2011, 15:22
Lol no I checked again carefully the video, and it's more imagination than reality, if you watch it at slow motion and analyze any pixel perhaps.

But the important element is your point was "she walks like a pregnant duck" that's not technical details only you can see. You should watch carefully real people walk and observe how "ridiculous" and funny it can be.

Remind me a lot one point of PCGamer about PC gamers, technical whore.
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March 26th, 2011, 15:50
Originally Posted by Dasale View Post
Remind me a lot one point of PCGamer about PC gamers, technical whore.
'Better to be human dissatisfied than a pig satisfied' (JS Mill I think)
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March 26th, 2011, 21:29
Originally Posted by kalniel View Post
'Better to be human dissatisfied than a pig satisfied' (JS Mill I think)
Not wrong.
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