|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Soldak Entertainment - Next Game Hints

Default Soldak Entertainment - Next Game Hints

May 4th, 2011, 00:49
Steven Peeler from Soldak has been dropping hints about their next game in this thread. The hints include:
New game hint: you will probably be human, although there are other races.
New game hint: the setting is pretty dark.
Next game hint - I'm pretty sure it will have a very dynamic environment (quests, ai, events, etc).
New game hint: probably more effects than last game (from weapons, skills, explosions, etc.).
Last new game hint for today: will probably play as a mercenary.
Next game hint: lots of open spaces.
Next game hint: will include a mode of transport other than on foot.
I'm running out of hints for our next game, how about some potential unit names: Behemoth, Enforcer, Guardian, Talon, and Valkyrie.
Any bets on a space-based trader, somerthing along the lines of Space Rangers?
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Keeper of the Watch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968

Default 

May 4th, 2011, 00:49
Any bets on a space-based trader, somerthing along the lines of Space Rangers?
That would be great.
Lately, the indies, seem to be taking more in interest in the SF genre.
Von Paulus is offline

Von Paulus

Von Paulus's Avatar
Sentinel

#2

Join Date: Dec 2010
Location: Portugal
Posts: 414

Default 

May 4th, 2011, 01:23
Either that, or something along the Transcendence/Lost in Flatspace II: Rise of the Scarrid line of doings…
getter77 is offline

getter77

Sentinel

#3

Join Date: Jan 2009
Location: GA, USA
Posts: 280

Default 

May 4th, 2011, 04:16
Still hoping Steven will turn his prodigious talents towards a turn-based game. It's a style he's expressed interest in before, but then again he's also said he has 10,000 different ideas for games. TB or not, I too would welcome a space-based RPG.

my novel: bit.ly/dreamlandsbook
screeg is offline

screeg

screeg's Avatar
floating head

#4

Join Date: Oct 2006
Location: USA
Posts: 906

Default 

May 4th, 2011, 07:29
Space Rangers 2 was great! Finished it twice.

It does sound like a space game. Dark setting, lots of open space…

The "unit" names kinda suggest an RTS, though. "ship" names might have been too great a giveaway, however much more appropriate a description.
SirJames is offline

SirJames

SirJames's Avatar
Sentinel

#5

Join Date: Jul 2007
Location: Australia
Posts: 585

Default 

May 4th, 2011, 09:30
Seems like it has to be RTS but what's the point of an RTS with terrible production values (if there's any point to yet another RTS, period, like ever again).
ManWhoJaped is offline

ManWhoJaped

Keeper of the Watch

#6

Join Date: Apr 2011
Posts: 777

Default 

May 4th, 2011, 09:58
Originally Posted by ManWhoJaped View Post
Seems like it has to be RTS but what's the point of an RTS with terrible production values (if there's any point to yet another RTS, period, like ever again).
To me, the production values are irevelevant…it's whether or not they can put a unique spin on the genre (assuming it's an RPG/RTS) in the same way that they "fixed" the Diablo-clone action-RPG genre by implementing unique, emergent gameplay.
Nerevarine is offline

Nerevarine

Nerevarine's Avatar
Keeper of the Watch

#7

Join Date: Nov 2010
Posts: 853

Default 

May 4th, 2011, 12:19
I doubt it's an RTS. They're not capable enough in terms of production values to compete with that market segment. Low-budget RTS just doesn't have the right ring to it, does it.

If it IS, it'll be more like an RPS.

I personally think we'll see something like Dhruin mentioned, or a straight-out Din's Curse in space.

The mercenary bit makes it sound like a Privateer game - and I'm definitely interested.

Loved Din's Curse, except it was too random. It needs direction and story. Rogue-likes are too abundant and most are free. Din's Curse doesn't set itself apart enough to really be worth the price - not to me, at least - though I did buy it. I can't figure out how to re-install it though, as I lost my original mail.

But I digress…..

*EDIT*

Just noticed that someone made the same point. Sorry
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#8

Join Date: Oct 2006
Location: Denmark
Posts: 15,258

Default 

May 4th, 2011, 16:10
Originally Posted by DArtagnan View Post
I can't figure out how to re-install it though, as I lost my original mail.
If you email me I can get your key and download info sent to you again.

Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Steven Peeler is offline

Steven Peeler

Watcher

#9

Join Date: Jun 2007
Location: Dallas, TX
Posts: 65

Default 

May 4th, 2011, 16:37
So Steven, could you give us more hints?
Von Paulus is offline

Von Paulus

Von Paulus's Avatar
Sentinel

#10

Join Date: Dec 2010
Location: Portugal
Posts: 414

Default 

May 4th, 2011, 20:21
http://www.soldak.com/Blogs/Steven/N…-thoughts.html
He's updated his blog with more information.
>Really quick summary
>——————————
>MOO from a mercenary captain's point of view.

Well I'm sold. Looks like I'm going to be watching this one closely. I love rpgs, and love space games, so yeah, peanut butter and chocolate right here.
jwmeep is offline

jwmeep

Watchdog

#11

Join Date: May 2011
Posts: 178

Default 

May 5th, 2011, 02:00
Originally Posted by Nerevarine View Post
To me, the production values are irevelevant…it's whether or not they can put a unique spin on the genre (assuming it's an RPG/RTS) in the same way that they "fixed" the Diablo-clone action-RPG genre by implementing unique, emergent gameplay.
I don't think Ingmar Bergman and Sid Meier could team up and make the RTS genre new and fresh at this point, let alone a one man team.
ManWhoJaped is offline

ManWhoJaped

Keeper of the Watch

#12

Join Date: Apr 2011
Posts: 777

Default 

May 5th, 2011, 04:41
Originally Posted by ManWhoJaped View Post
I don't think Ingmar Bergman and Sid Meier could team up and make the RTS genre new and fresh at this point, let alone a one man team.
Never thought that it could be possible to put in the same sentence those two, and make it sound coherent.
Von Paulus is offline

Von Paulus

Von Paulus's Avatar
Sentinel

#13

Join Date: Dec 2010
Location: Portugal
Posts: 414

Default 

May 5th, 2011, 16:32
I do have a lot of game ideas I would like to do someday, an RTS isn't one of them. I suppose I could chance my mind though.

Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Steven Peeler is offline

Steven Peeler

Watcher

#14

Join Date: Jun 2007
Location: Dallas, TX
Posts: 65
RPGWatch Forums » Comments » News Comments » Soldak Entertainment - Next Game Hints
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 08:53.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch