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Soldak Entertainment - Next Game Hints
May 3rd, 2011, 23:49
Steven Peeler from Soldak has been dropping hints about their next game in this thread. The hints include:
More information.
New game hint: you will probably be human, although there are other races.Any bets on a space-based trader, somerthing along the lines of Space Rangers?
New game hint: the setting is pretty dark.
Next game hint - I'm pretty sure it will have a very dynamic environment (quests, ai, events, etc).
New game hint: probably more effects than last game (from weapons, skills, explosions, etc.).
Last new game hint for today: will probably play as a mercenary.
Next game hint: lots of open spaces.
Next game hint: will include a mode of transport other than on foot.
I'm running out of hints for our next game, how about some potential unit names: Behemoth, Enforcer, Guardian, Talon, and Valkyrie.
More information.
May 3rd, 2011, 23:49
Any bets on a space-based trader, somerthing along the lines of Space Rangers?That would be great.
Lately, the indies, seem to be taking more in interest in the SF genre.
May 4th, 2011, 00:23
Either that, or something along the Transcendence/Lost in Flatspace II: Rise of the Scarrid line of doings…
Watchdog
May 4th, 2011, 03:16
Still hoping Steven will turn his prodigious talents towards a turn-based game. It's a style he's expressed interest in before, but then again he's also said he has 10,000 different ideas for games. TB or not, I too would welcome a space-based RPG.
—
bit.ly/scottjaeger
bit.ly/scottjaeger
May 4th, 2011, 06:29
Space Rangers 2 was great! Finished it twice. 
It does sound like a space game. Dark setting, lots of open space…
The "unit" names kinda suggest an RTS, though. "ship" names might have been too great a giveaway, however much more appropriate a description.

It does sound like a space game. Dark setting, lots of open space…
The "unit" names kinda suggest an RTS, though. "ship" names might have been too great a giveaway, however much more appropriate a description.
May 4th, 2011, 08:30
Seems like it has to be RTS but what's the point of an RTS with terrible production values (if there's any point to yet another RTS, period, like ever again).
Watcher
May 4th, 2011, 08:58
Originally Posted by ManWhoJapedTo me, the production values are irevelevant…it's whether or not they can put a unique spin on the genre (assuming it's an RPG/RTS) in the same way that they "fixed" the Diablo-clone action-RPG genre by implementing unique, emergent gameplay.
Seems like it has to be RTS but what's the point of an RTS with terrible production values (if there's any point to yet another RTS, period, like ever again).
May 4th, 2011, 11:19
I doubt it's an RTS. They're not capable enough in terms of production values to compete with that market segment. Low-budget RTS just doesn't have the right ring to it, does it.
If it IS, it'll be more like an RPS.
I personally think we'll see something like Dhruin mentioned, or a straight-out Din's Curse in space.
The mercenary bit makes it sound like a Privateer game - and I'm definitely interested.
Loved Din's Curse, except it was too random. It needs direction and story. Rogue-likes are too abundant and most are free. Din's Curse doesn't set itself apart enough to really be worth the price - not to me, at least - though I did buy it. I can't figure out how to re-install it though, as I lost my original mail.
But I digress…..
*EDIT*
Just noticed that someone made the same point. Sorry
If it IS, it'll be more like an RPS.
I personally think we'll see something like Dhruin mentioned, or a straight-out Din's Curse in space.
The mercenary bit makes it sound like a Privateer game - and I'm definitely interested.
Loved Din's Curse, except it was too random. It needs direction and story. Rogue-likes are too abundant and most are free. Din's Curse doesn't set itself apart enough to really be worth the price - not to me, at least - though I did buy it. I can't figure out how to re-install it though, as I lost my original mail.
But I digress…..
*EDIT*
Just noticed that someone made the same point. Sorry
May 4th, 2011, 15:10
Originally Posted by DArtagnanIf you email me I can get your key and download info sent to you again.
I can't figure out how to re-install it though, as I lost my original mail.
—
Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Watcher
May 4th, 2011, 19:21
http://www.soldak.com/Blogs/Steven/N…-thoughts.html
He's updated his blog with more information.
>Really quick summary
>——————————
>MOO from a mercenary captain's point of view.
Well I'm sold. Looks like I'm going to be watching this one closely. I love rpgs, and love space games, so yeah, peanut butter and chocolate right here.
He's updated his blog with more information.
>Really quick summary
>——————————
>MOO from a mercenary captain's point of view.
Well I'm sold. Looks like I'm going to be watching this one closely. I love rpgs, and love space games, so yeah, peanut butter and chocolate right here.
Watchdog
May 5th, 2011, 01:00
Originally Posted by NerevarineI don't think Ingmar Bergman and Sid Meier could team up and make the RTS genre new and fresh at this point, let alone a one man team.
To me, the production values are irevelevant…it's whether or not they can put a unique spin on the genre (assuming it's an RPG/RTS) in the same way that they "fixed" the Diablo-clone action-RPG genre by implementing unique, emergent gameplay.
Watcher
May 5th, 2011, 15:32
I do have a lot of game ideas I would like to do someday, an RTS isn't one of them. I suppose I could chance my mind though.
—
Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
Watcher
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