|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » KoA: Reckoning - Why It's Awesome @ IGN

Default KoA: Reckoning - Why It's Awesome @ IGN

May 10th, 2011, 00:00
Zohaib sends in this preview of Kingdoms of Amalur from IGN titled Why It's Awesome. Essentially, this article summarises the main points, such as the strengths of the dev team:
Written by veteran author R. A. Salvatore
From the opening moments of the game, when you're dragged through the halls by two bantering dwarves before awaking on a pile of corpses in an ethereal subterranean cavern, Reckoning oozes quality. It should too, since acclaimed fantasy novelist R. A. Salvatore penned the story and dialogue. Salvatore, whose work includes The DemonWorks Saga and a bunch of books in the Forgotten Realms universe, brings undeniable quality to the fantasy writ.
Working with Ralson, you can see the potential for amazing quest design, convincing dialogue, deep lore and an overall immersive world. This is the same Salvatore who also crafted one of the most memorable hardcore fantasy characters out there - Drizzt Do'Urden who went on to appear in Icewind Dale and Baldur's Gate. We can't wait to see what he brings to Kingdoms of Amalur.
More information.

-= RPGWatch =-
Dhruin is offline

Dhruin

Dhruin's Avatar
SasqWatch
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,967

Default 

May 10th, 2011, 00:00
It should too, since acclaimed fantasy novelist R. A. Salvatore penned the story and dialogue. Salvatore, whose work includes The DemonWorks Saga and a bunch of books in the Forgotten Realms universe, brings undeniable quality to the fantasy writ. This is the same Salvatore who also crafted one of the most memorable hardcore fantasy characters out there - Drizzt Do'Urden – who went on to appear in Icewind Dale and Baldur's Gate.
In short : "R.A. Salvatore ist the best fantasy novel writer of the whole world and byond ! Err, no, in fact he's the best fantasy novel writer the whole universe !

There is no bigger and better author than him in the world !"


I instantly hate this game.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#2

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

May 10th, 2011, 02:29
Originally Posted by Alrik Fassbauer View Post
In short : "R.A. Salvatore ist the best fantasy novel writer of the whole world and byond ! Err, no, in fact he's the best fantasy novel writer the whole universe !

There is no bigger and better author than him in the world !"


I instantly hate this game.
Have you even read a Salvatore book? He's a very good storyteller. For the type of characters and environments that are in this game, (look at the screens and video) IMO he is a perfect match.

We're not dealing with an epic fantasy drama spanning 10 books in a series, but a hero based, action oriented story. Personally I'm looking forward to this game, it looks like it will blow some cobwebs out of the fantasy genre.
Sin is offline

Sin

Sin's Avatar
Recluse

#3

Join Date: Mar 2011
Location: New Zealand
Posts: 96

Default 

May 10th, 2011, 02:51
The word awesome, when applied to a game nowadays, sends a chill down my spine.

The combat, likewise, takes one-button combos and makes them context-sensitive, weapon-specific and surprisingly deep. You'll find that using a staff is a radically different – yet equally satisfying experience when compared with using daggers or even a two-handed sword. It gives weapons that have traditionally been good for nothing but liquidating into spare gold coins a new lease on life. By keeping spellcasting and combat mostly straight-forward, action appears fast and fluid – much like God of War or Fable.
If you've always been hesitant to play as a rogue, for instance (and who would blame you - that class is usually pretty hampered and traditionally a lot less spectacular than many others), you'll find a range of more interesting support abilities at your disposal. Combining these with a simplified but still rewarding combat system, suddenly the appeal of experimenting away from your traditional chosen gameplay style becomes clear.
It seems my fears were correct.
Von Paulus is offline

Von Paulus

Von Paulus's Avatar
Sentinel

#4

Join Date: Dec 2010
Location: Portugal
Posts: 412

Default 

May 10th, 2011, 03:57
Originally Posted by Sin View Post
Have you even read a Salvatore book? He's a very good storyteller. For the type of characters and environments that are in this game, (look at the screens and video) IMO he is a perfect match.

We're not dealing with an epic fantasy drama spanning 10 books in a series, but a hero based, action oriented story. Personally I'm looking forward to this game, it looks like it will blow some cobwebs out of the fantasy genre.
Yes I have read his books and they are hit or miss type of books. I never liked the drizzt series despite people saying there the best he has ever written. His original novels are better.

"Frankly Sir /Madam I don't give a damn about your opinion."- Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#5

Join Date: Oct 2010
Location: Potato Land
Posts: 9,183

Default 

May 10th, 2011, 04:12
Back when I was first getting into reading fantasy novels R. A. Salvatore was my most favorite author and I still like his books (not as much as in the past) but there are much better authors out there. When it comes to games though the writing is mostly from awful to not so great so even having an author like R. A. Salvatore (he is great with action scenes) should make the writing far better then the average rpg.

PS. His best novels are the Demon Wars Saga and the the other non-Forgotten Realms series that he wrote.
guenthar is offline

guenthar

SasqWatch

#6

Join Date: Oct 2006
Posts: 1,553
Send a message via Skype™ to guenthar

Default 

May 10th, 2011, 05:30
No love for Drizzt then? Well throw me in the "Team Drizzt" camp. I love that character.

Personally I like his books and would buy this game no matter what genre it was if it had R.A. Salvatore on board. I know it will be good.

My only gripe with Salvatore are his combat scenes. Around the eighth book I had enough of the detailed combat scenes. Just give me the broad strokes and not the minute details into each and every move the characters make, like "He moved his pinky to the left."

Anyway, that one gripe aside I'm looking forward to seeing what he did with the game.

Despite all my rage.
I'm still just a rat in a cage.
skavenhorde is offline

skavenhorde

skavenhorde's Avatar
Little BRO Rat
RPGWatch Team

#7

Join Date: Feb 2007
Location: Taiwan
Posts: 5,408

Default 

May 10th, 2011, 09:03
Originally Posted by Von Paulus View Post
The word awesome, when applied to a game nowadays, sends a chill down my spine.
It seems my fears were correct.
I had read the article before reaching this post. Else I would have believed the quotes were fabricated to support the "button… awesome" four hours video guy's point of view. The quotes exactly depict what the guy predicted two years ago.

This guy hit the bull's eye. Doubts are no longer allowed about that.
ChienAboyeur is offline

ChienAboyeur

SasqWatch

#8

Join Date: Mar 2011
Posts: 2,031

Default 

May 10th, 2011, 14:08
I'm a fan of Salvatore, he is the best alternative to the big, epic fantasy novels (Martins, Jordan, etc). Very good reading when I'm travelling and need something to read on the plane.

I can imagine Salvatore being far better at writing video games than some of the bigger authors out there. Martins, for example, would probably write a story arc so big it would take a decade to develop the game.

Edit:
That being said, writing a novel is not the same as writing a video game. I have no doubt that Salvatore will succeed, but I don't think we should be expecting the next Planescape: Torment here (in terms of writing).
Maylander is offline

Maylander

SasqWatch

#9

Join Date: Oct 2006
Location: Bergen
Posts: 5,382
Send a message via MSN to Maylander

Default 

May 10th, 2011, 14:55
Originally Posted by Maylander View Post
I can imagine Salvatore being far better at writing video games than some of the bigger authors out there. Martins, for example, would probably write a story arc so big it would take a decade to develop the game.
Exactly . . . I wouldn't by any means count Salvatore as anything other than a solid genre novelist, as books they're pretty basic and childish fare relative to a China Mieville or Jeff Vandermeer novel. I could see his writing working well within the constraints of an enjoyable CRPG though where the more original authors might not work as well
Benedict is offline

Benedict

SasqWatch

#10

Join Date: Feb 2007
Location: London
Posts: 2,348

Default 

May 10th, 2011, 16:38
I enjoyed early Salvatore books, but found later books to be less interesting. He got caught up in minor details rather than major plots. Still, a new series and forum should be a breath of fresh air for him and having other creative people around will probably be quite helpful too.

The look of the game is quite stunning. Is it multiplayer? I'm not a multiplayer guy.

'nut
crpgnut is offline

crpgnut

crpgnut's Avatar
Fantasy Novel Archmage
RPGWatch Donor

#11

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 3,638

Default 

May 10th, 2011, 16:43
I think he'd be a perfect match to a slightly lighter fable like game, which this seems to be. Could be fun, and light games can still have good background lore (*cough*DA2*cough*)
kalniel is offline

kalniel

SasqWatch

#12

Join Date: Oct 2006
Posts: 1,877

Default 

May 10th, 2011, 18:27
DA2 isn't "light" to me, sorry.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#13

Join Date: Nov 2006
Location: Old Europe
Posts: 15,938

Default 

May 10th, 2011, 18:29
Originally Posted by kalniel View Post
I think he'd be a perfect match to a slightly lighter fable like game, which this seems to be. Could be fun, and light games can still have good background lore (*cough*DA2*cough*)
I think he would be better than who they have now. Who knows he might even improve the game franchise.

"Frankly Sir /Madam I don't give a damn about your opinion."- Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#14

Join Date: Oct 2010
Location: Potato Land
Posts: 9,183
RPGWatch Forums » Comments » News Comments » KoA: Reckoning - Why It's Awesome @ IGN
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 20:47.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch